Rate of success VS the part-time game devs

Daniel Cook posted an interesting article on his blog about Minimum Sustainable Success and it’s another reminder of how tricky it can be to achieve as a part-time game dev. Just working on a project dear to you and doing your best is not a guarantee of success. You can’t predict success or how successful […]

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Steamspy – Your voyeur needs have been answered

More or less … Since it’s out there for everyone to see anyway I thought I’d take a few minutes to talk about what you can see on that new website SteamSpy which compiles and extrapolates data from Steam. I have never really posted detailed data about exactly how many copies of Human Extinction Simulator […]

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The results of a weeklong deal on Steam

Human Extinction Simulator was released on January 21st and isn’t exactly a bestseller on Steam. Reviews are good but scarce and like many other indie games most people simply don’t know it exists. Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can […]

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How to kick start creativity

Ever since I released Human Extinction Simulator two months ago I’ve been feeling a big void in my life. The most obvious example is about my schedule because it was automatic that each day during the week I’d sit in front of the computer at 7 PM and test a mission, fix some bugs until […]

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PC is dead. Long live Steam!

This is a weird thing but one I keep seeing more and more. People don’t say they will release a PC version, instead they say they will release the game on Steam. Steam is now considered the whole PC platform and to some extent Mac and Linux as well. I’m not complaining about Steam, in […]

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