Financial status, year 1
Mar 11th
I finally completed my tax calculation for the first year of operation of Machine 22. So far I didn’t really bothered to keep an eye on day to day stuff. Keep logs of everything and make sure there’s still money in the bank account was what I did.
So it goes like this:
Revenue: $1,985
Expenses: $4,456
So for [...]
No I won’t pay you to review my game
Mar 10th
At first I was receiving 1 or 2 of those emails almost every week. Now that I turned them all away I’m just receiving about 1 per month. Some of those people just can’t give up.
Hey your game is nice and I think we could really work together to help promote it. We can send [...]
Pathfinding, my noob’s nightmare
Mar 10th
Another night of debugging and trying to mess with the code of Golemizer. This time I downloaded the backup from last night as I suspected the data I had on my development machine was “too clean”.
Last night I published an updated version of Golemizer that wasn’t popping any exception while monitoring with perfmon on my [...]
Monetizing Your Game Outside of Sponsorship
Mar 9th
I’m currently doing some debugging on Golemizer. Some very boring debugging but that needs to be done.
I suspect that too many handled errors are causing some instability on the server (damn you Try Catch!!!) so the code is running on my development machine with debugging set to break on all exceptions and I’m doing everything [...]
Shooting down Blimp Wars
Mar 5th
It’s that time of year again, tax time.
It’s also that time where I update my financial planning. This year $2,000 is missing … That’s when I remembered about this thing called Blimp Wars.
I really thought I had something there so I never hesitated to get full original art. That was quite some money but I [...]
Golemizer stats or why you DO want to give it more exposure
Mar 4th
Accounts created in 1 year and a half before the integration on Kongregate
38,000
This was done with almost no help at all by the way. I only did 1 interview recently, sent multiple press releases that were never posted anywhere but on low traffic websites, sent many mails to reviewers without receiving an answer, was featured [...]
Tutorial upgrade for Golemizer
Mar 4th
I finally did some more work on the tutorial. Some people pointed to me that it should really be more friendly to new players and I hope that the changes I’ve made will help to retain new players a bit longer.
Will it work? Is it enough? We’ll see. Can I do more? Probably and I [...]
Who is the owner of the indie game label?!
Mar 3rd
I’d like to know because I’d like to pay my membership for this year. Seems there is a difference between considering yourself an indie game developer and others considering you as one.
This post from Mike made me smile as I can relate to what he’s saying there.
I always struggle on to who contact to promote [...]
Why am I saying I’m a game developer?
Mar 2nd
No that’s not some sort of sarcasm here!
It can be difficult sometimes to really get what others are seeing in what you write (in fact it’s that way most of the time) and from some of the comments I received off the blog about the last post I now know it didn’t exactly [...]
Everybody knows what I should do but me
Feb 28th
Don’t get me wrong. When a player gives me his opinion on what I should do it’s great. It means he cares. Of course he might be completely off the map but he’s trying to help.
On game development forums it’s different however. Forums are what they are, self-promotion spaces where people like to hear themselves [...]




