Mod this prototype!
Jan 26th
One thing I’m always struggling with is how to make sure I store the content of my games in a way I can make sure it will be easy to change it later (even when it’s procedurally generated). I usually find a quick way that doesn’t look too bad for early testing and next thing [...]
Indie games marketing
Jan 20th
Since I’ve started to work on Golemizer in 2007 I have learned a lot on creating games but there’s one topic that is still mystery to me (and probably to a lot of indies): marketing.
It’s one of these thing that the more you “know” about the less you’re actually sure you know anything about it [...]
Learning how to build a prototype
Jan 14th
I built “prototypes” in the past but they were more “tech demos” than actual prototypes I guess. I would put code together, look at how it feels a bit and if the answer was “yes there’s potential here” I’d go and build the game from there. It wasn’t enough as I should have said “yes [...]
From indies to indies: James Niesewand from Illyriad
Jan 11th
Would you quit your day job and work full-time on a single game project for a year before seeing any significant results? Well this is how it all started for Illyriad and after a lot of hard work it paid off! I had the pleasure to talk to CEO James Niesewand so here’s the 3rd [...]
Free spaceships graphics for your prototypes
Jan 2nd
Well you are free to do anything with these (beside selling them though creating a commercial project with them is fine). Just keep in mind that I’m not an artist so don’t expect professional quality here
These are the spaceships I created for Star Corsairs, SC: Dogfighters and SC: Commander. Since I recently changed the graphics [...]
My 2011 indie experience in review
Dec 31st
I fixed the big mess of my server just in time to get into 2012 and to write this post. Here’s a look at what I went through as an indie in 2011.
Month by month
January, February: The birth of Star Corsairs
During the holidays I started to work on what would become Star Corsairs: Commander, Star [...]
Star Corsairs and Golemizer back online
Dec 30th
After a really bad MySQL crash most of my stuff (including this blog) went down for several days. Everything crashed just before I had to leave town so this is why everything has been down for so long.
The good news
Everything is back online. The data of Star Corsairs is back to what it was when [...]
I need rocks in my sandbox
Dec 18th
I’m part of the people who are amazed by Minecraft but couldn’t care less about playing it. Just like in SWG my store was a mess but I enjoyed visiting random houses to see how players decorated them. Like I am fascinated by EVE Online but will probably never play it.
I’m a sandbox passive player [...]
What an indie MMO dev should be careful about SWTOR
Dec 16th
This is my answer to Beau Hindman article named What F2P and indie games can learn from SWTOR. To be fair to Beau maybe I shouldn’t call myself an indie MMO developer. Maybe I should say I’m some kind of Rambo MMO developer. He’s doing a great job to talk about indie and lesser know [...]