Analyzing game development cost

Stats are fascinating. Specially when they’re coming from indie devs. Robotality, the studio who released the game Halfway, recently published their stats after one year here: http://robotality.com/blog/one-year-of-halfway/ The first thing that struck me when reading these stats is that after six months I made a higher net revenue than them which really don’t make any sense […]

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Project #14 – All 3D now and smarter enemies

First the instructions Download here http://www.machine22.com/project14/project14_v5.zip or here https://drive.google.com/file/d/0B379Jk_ltRnsVU9McUJ4eko0VWs/view?usp=sharing Unzip and launch (fullscreen might still be problematic so make sure to select window mode in the launch screen) Press ESCAPE to quit Press ENTER to restart Left-click on the ground to set a new waypoint for the character to reach before resuming it’s automatic path Left-click on an […]

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Project #14 new prototype – Starting to look like a game

First the instructions and then some more thoughts after. Download here http://www.machine22.com/project14/project14_v4.zip or here https://drive.google.com/file/d/0B379Jk_ltRnscEFfMXgtdU1ySms/view?usp=sharing Unzip and launch in window mode (might have issues in full screen). The goal is to reach the end of the level. Your character already has a path she will follow automatically. Click on the ground to set a new waypoint for the […]

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Overwhelmed by Unity’s Asset Store

I’m new to Unity but I have many years of experience in programming so my first instinct when working with Unity is to always try to figure out how to do the things I want to do on my own. Since Unity is so easy to learn I had relatively good results so far with […]

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When you get the same idea as someone else

If you’re keeping track of this blog you know I’m currently trying to make something out of the few prototypes I released recently. Well the wait is over! I figured it out and it’s even already released! Well, okay, I sadly didn’t make this game and my last prototype was getting away from this concept […]

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