I finally decided that my upcoming game, Human Extinction Simulator (yep, I changed the name), will be scenario-based instead of being a single procedural generated challenge. Even though a procedural approach would in theory means an unlimited amount of content I don’t think that for this game it would mean unlimited amount of FUN content.
Note that I had to enable moderation for all comments as it seems my blog is the favorite target for spammers trying to sell stuff so given some time I’ll approve all comments. Sorry about that.
I don’t recall ever reading a PC game postmortem in which the price was set as a good or bad [...]
Yeah it’s not supposed to be like that. The interface should be built to fit the game but after countless attempts to create something clean and easy to understand I gave up.
Strategy games often have a ton of data to display on the screen and some of it is even hidden in some menu and [...]
Sorry to disappoint but you won’t find here an easy to digest and easily spammable top 10 things to do here. Context is needed and it would be dishonest to take such shortcut.
One of the biggest obstacle I face being a part-time indie is exactly doing this thing part-time and it ain’t getting easier as [...]
And it’s official my current project is a space turn-based strategy game called The Stars Remember!
There are so many 4x space games currently but wait! This is not a 4x. It is a survival game. The Human Race is about to be exterminated and there’s no time to mine resources, research new tech or build [...]
I won’t call this a postmortem as really I feel it’s a bit too early to use this word. Let’s say that it’s just a picture I’m taking a bit more than a month after the release of Bret Airborne. I’m not even sure I’ll one say write a proper “postmortem” with the typical “what [...]
Before you read that I suggest you take a look at this post from Ryan Henson Creighton about the marketing push for Spellirium. I always find it fascinating when indies share some stats as it helps a bit to paint a more accurate picture of what it really means to be indie.
So you’re back? So [...]
I spent the whole day working on some stuff to see how far I am from my next game on the graphics level. I won’t waste your time and show you what I got right away. If you’d be kind enough to let me know what you think that’d be appreciated.
The first one is [...]
For over a year I’m working 4 days a week for my day job with every Fridays free to work on my games. It’s a choice I made after being unemployed for about 6 months and sleeping about 4-5 hours a night before that while I was working on MMOs.
You don’t clearly know what’s coming [...]
Yeah I know. *yucchh* match-3 games … I believe in some countries people must exile themselves after building such game.
Don’t get me wrong. I wasn’t a fan of match-3 games either. I never understood why so many people got excited about sliding gems around just for the sake of sliding some more gems around. I’m not one [...]