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Game dev roadblocks – Part-time edition

As you may know, I’m currently working on a new game project. It’s still only a prototype and it’s been like that for some time now because I’ve been hitting many roadblocks that are probably normal but can quickly become tough to overcome when you’re doing this part-time. To help understand the whole situation here’s […]

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Project #14 new prototype – Starting to look like a game

First the instructions and then some more thoughts after. Download here http://www.machine22.com/project14/project14_v4.zip or here https://drive.google.com/file/d/0B379Jk_ltRnscEFfMXgtdU1ySms/view?usp=sharing Unzip and launch in window mode (might have issues in full screen). The goal is to reach the end of the level. Your character already has a path she will follow automatically. Click on the ground to set a new waypoint for the […]

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Overwhelmed by Unity’s Asset Store

I’m new to Unity but I have many years of experience in programming so my first instinct when working with Unity is to always try to figure out how to do the things I want to do on my own. Since Unity is so easy to learn I had relatively good results so far with […]

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When you get the same idea as someone else

If you’re keeping track of this blog you know I’m currently trying to make something out of the few prototypes I released recently. Well the wait is over! I figured it out and it’s even already released! Well, okay, I sadly didn’t make this game and my last prototype was getting away from this concept […]

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Steamspy – Your voyeur needs have been answered

More or less … Since it’s out there for everyone to see anyway I thought I’d take a few minutes to talk about what you can see on that new website SteamSpy which compiles and extrapolates data from Steam. I have never really posted detailed data about exactly how many copies of Human Extinction Simulator […]

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