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Random thoughts about IP rights and indie devs

Well I said random so stick with me a bit…
First I’ll point you there: http://rampantgames.com/blog/?p=4474 (do yourself a favor and read part 1 & 2)
Okay back? Now go read this: http://www.lostgarden.com/2012/06/goodbye-realm-of-mad-god.html
If you’re really back you’re great I must say. So what can we get from that?
The first thing I get from that is that if [...]

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Diablo 3 : yeah I guess it’s not bad …

So I received that “Due to suspicious activity your Battle.net account has been locked” email. Not the thing you appreciate to see when it’s time for you late night Diablo 3 session …

I haven’t read a single thing about Diablo 3 before it was released. I think I saw a trailer and that’s it. I [...]

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Smuggler game is a go – updated prototype with playtest missions

Here are the info to check the updated prototype if you promise to come back to read the rest of the post… Bonus points for leaving comments/impressions
Where to play
http://machine22.com/smugglerv7/
Controls
If you have played the previous versions there are new options available (in green)

Left mouse button to move. Your ship will follow the mouse cursor.
Mouse [...]

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Space stealth game prototype update: black holes, bullet time and more!

First the stuff you want to know:
Where to play
http://www.machine22.com/smugglerv6
Controls

Left mouse button to move. Your ship will follow the mouse cursor.
Mouse wheel: zoom/unzoom
Z: fire turret (not really the focus of the game but I left it there for now)
X: Hold for bullet time. The player also gets slower but not as much as everything else. There [...]

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From indies to indies: Neil Yates from indie MMO Dead Frontier

As you might know I’m just about to officially release my new MMO Star Corsairs and the closer I get to this day the more anxious I become. Will people like it? Will they even know about it? Will I have to go back building websites to pay the bills?
So what’s a good way to [...]

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Early look at progression in Star Corsairs MMO

So the space station you’ll get when you create your account is your character … but is not quite your character … but is in a way.
Okay so what do I mean by that? Well all MMOs need some kind of progression. You need to feel different after playing 100 days than you felt when [...]

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In 2011 I will …

Inspired from a thread on indiegamer.com. Thought I’d post my answer here and expand a bit.
1. Release The Fae’s Wyrd with Psychoavatar Games
I’m really curious to see how this game will do when submitted for sponsorship on FGL. I think we have something special here but it’s hard to predict the financial aspect of this.
2. [...]

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I don’t like shrimps… and “social games”…

I don’t like shrimps. I don’t hate them I just don’t like them. I don’t hate people who like shrimps I just don’t see what’s so nice about shrimps. I could probably eat shrimps if it was the only thing on the table but I don’t like shrimps.
I don’t like social games.
I don’t like “social [...]

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Monetizing Your Game Outside of Sponsorship

I’m currently doing some debugging on Golemizer. Some very boring debugging but that needs to be done.
I suspect that too many handled errors are causing some instability on the server (damn you Try Catch!!!) so the code is running on my development machine with debugging set to break on all exceptions and I’m doing everything [...]

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