Uncategorized
Random thoughts about IP rights and indie devs
Jun 22nd
Well I said random so stick with me a bit…
First I’ll point you there: http://rampantgames.com/blog/?p=4474 (do yourself a favor and read part 1 & 2)
Okay back? Now go read this: http://www.lostgarden.com/2012/06/goodbye-realm-of-mad-god.html
If you’re really back you’re great I must say. So what can we get from that?
The first thing I get from that is that if [...]
Smuggler game is a go – updated prototype with playtest missions
Feb 19th
Here are the info to check the updated prototype if you promise to come back to read the rest of the post… Bonus points for leaving comments/impressions
Where to play
http://machine22.com/smugglerv7/
Controls
If you have played the previous versions there are new options available (in green)
Left mouse button to move. Your ship will follow the mouse cursor.
Mouse [...]
Space stealth game prototype update: black holes, bullet time and more!
Feb 3rd
First the stuff you want to know:
Where to play
http://www.machine22.com/smugglerv6
Controls
Left mouse button to move. Your ship will follow the mouse cursor.
Mouse wheel: zoom/unzoom
Z: fire turret (not really the focus of the game but I left it there for now)
X: Hold for bullet time. The player also gets slower but not as much as everything else. There [...]
In 2011 I will …
Dec 24th
Inspired from a thread on indiegamer.com. Thought I’d post my answer here and expand a bit.
1. Release The Fae’s Wyrd with Psychoavatar Games
I’m really curious to see how this game will do when submitted for sponsorship on FGL. I think we have something special here but it’s hard to predict the financial aspect of this.
2. [...]
Monetizing Your Game Outside of Sponsorship
Mar 9th
I’m currently doing some debugging on Golemizer. Some very boring debugging but that needs to be done.
I suspect that too many handled errors are causing some instability on the server (damn you Try Catch!!!) so the code is running on my development machine with debugging set to break on all exceptions and I’m doing everything [...]
