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How to prevent small well rated games on Steam from getting screwed

Okay so it seems that the best way to hope changes might be done to reviews on Steam is to suggest simple things that can be easily done. Suggesting big changes most likely have little chances to ever see the day of light so let’s stick to a single problem that could be fixed: small […]

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The definitive guide to bundles for indie devs

There are subjects that will be eternally debatable and others I can’t figure why we’re still talking about them. Bundles are a pretty easy subject to close once and for all so let me do so. So read the following and blindly apply my advice like you should always do when reading anything on the […]

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A quick update on my status as an indie dev

Yep, following the release of March of the Living, it looks like I’ll be a full-time indie dev for at least the next year and possibly more! An actual postmortem will follow later once things settle a bit.

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Game dev roadblocks – Part-time edition

As you may know, I’m currently working on a new game project. It’s still only a prototype and it’s been like that for some time now because I’ve been hitting many roadblocks that are probably normal but can quickly become tough to overcome when you’re doing this part-time. To help understand the whole situation here’s […]

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Project #14 new prototype – Starting to look like a game

First the instructions and then some more thoughts after. Download here http://www.machine22.com/project14/project14_v4.zip or here https://drive.google.com/file/d/0B379Jk_ltRnscEFfMXgtdU1ySms/view?usp=sharing Unzip and launch in window mode (might have issues in full screen). The goal is to reach the end of the level. Your character already has a path she will follow automatically. Click on the ground to set a new waypoint for the […]

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