Game development

Prototype : Top-down action with pause action planning

I really need to figure a better description if this is to become my 14th game project but the point is it’s an action game which you can pause and plan actions that will execute themselves once you unpause the game. You can play part of it like a simple top-down action game but I […]

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My first steps with Unity

Why the sudden interest in Unity? Well it seems all the cool kids play with it and since I currently have some time available I decided to see what the fuss was about. I might also have a game concept in mind and I’m checking how I feel about Unity and working with 3D. Not […]

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Artist or programmer – Which one you wish to be to make games

The real answer is neither. You want to be one with a good idea but for the sake of this post the answer is: you ideally want to be the one who can make something pretty by yourself. Four years ago I wrote a post titled I want to be an artist, you want to […]

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Game dev tech – What to pick next?

Bret Airborne and Human Extinction Simulator were both created using Adobe AIR and the Starling framework. Adobe dropped support of Adobe AIR for Linux a long time ago so for sure these games will never be ported to Linux. Not that it’s something I’m really sad about (apparently Linux support is hell) but still I […]

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Bug story: A frigate hijacking the game

Bugs are frustrating but they can also be fascinating. Here’s one I just fixed and is interesting to study. Bug description After a group of 2 fighters controlled by the AI attack a transport, the frigate set to play right after would activate its engines, move and then stall the game while its engines are […]

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