Game development

My first steps with Unity

Why the sudden interest in Unity? Well it seems all the cool kids play with it and since I currently have some time available I decided to see what the fuss was about. I might also have a game concept in mind and I’m checking how I feel about Unity and working with 3D. Not […]

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Artist or programmer – Which one you wish to be to make games

The real answer is neither. You want to be one with a good idea but for the sake of this post the answer is: you ideally want to be the one who can make something pretty by yourself. Four years ago I wrote a post titled I want to be an artist, you want to […]

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Game dev tech – What to pick next?

Bret Airborne and Human Extinction Simulator were both created using Adobe AIR and the Starling framework. Adobe dropped support of Adobe AIR for Linux a long time ago so for sure these games will never be ported to Linux. Not that it’s something I’m really sad about (apparently Linux support is hell) but still I […]

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Bug story: A frigate hijacking the game

Bugs are frustrating but they can also be fascinating. Here’s one I just fixed and is interesting to study. Bug description After a group of 2 fighters controlled by the AI attack a transport, the frigate set to play right after would activate its engines, move and then stall the game while its engines are […]

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Managing your indie #gamedev expectations and setting an objective

A tough thing to ask indies is that they see their journey in game development as a marathon when what we keep seeing day after day are sprinters occupying 90% of the press space. It can be difficult but that’s the only way to be able to continue working when things don’t quite go the […]

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