Game development

Bret Airborne dev diary – Tech and resources

Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular  point.
This first post will look at the tech [...]

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A few tips to turn your AS3 AIR game into a desktop game

Cool I code my game in AS3 and still make it a desktop game! It was great at first until I finally got to the part where I needed to turn my code into a desktop experience. An experience that would look like any other game out there …
Oh it’s very possible and it’s quite [...]

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Failing to pull a game out of an idea

This is not a post about how the last 10% of a project is the other 90% of development time. This is not a post about how difficult it can be to polish a game up to the point where it can be looked as a professional project. This is not a post about how [...]

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Stages of game development

Well mines anyway. The funny thing is that I’m still learning about them.
#1 – The idea
Well I guess it all starts there. People have ideas every day but for some reason few seems to actually try to do something to make them more than an idea. Lack of money, don’t know how, pessimism, … All [...]

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Ereptoria devlog – The need for chickens

I’m a visual type of person and one of these days I’ll have to accept that. No matter how hard I try to plan in ways that don’t involve working on graphics before I nail the main mechanic/feel/experience I can’t help it. The good news is that I’m slowly accepting that I’m just like that [...]

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Revealing the name of my stealth game and doing it on a budget again …

So the name is …
Ereptoria
Ereptoria was the name of my very first game experiment. I say experiment as I was mostly messing around with the in-house CMS from my day job. It was a typical turn-based browser game in which players were the leaders of thieves’ guilds on an island-city. Ereptoria – City of thieves [...]

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The few times I was the dungeon master …

In our D&D group we were all sharing the dungeon master role. Well mostly others would share that role in fact. I never enjoyed being the dungeon master as I was all over the place. I tried once to run an adventure I bought and it was even worst. So when I couldn’t escape the [...]

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The “I have made a cool engine” problem

Meaning I still haven’t created a game with it. Oh I didn’t reinvent the wheel though. What I could take from someplace else I took.  I built an engine that can create a top-view stealth games… or something else. I even have a more or less stable map editor so all that’s left to do now is [...]

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The game industry is very sick here. Is it in your country too?

I wish I could link to that article I read on my PAPER newspaper about 2 weeks ago but apparently making it easy to find offline articles online is similar to witchcraft or something. I’ll come back to this later.
By now I guess you all heard about 38 studios. Well that’s just a tiny bit [...]

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Take an idea, turn it upside down and fight the blank page

It’s been 2 months now since I last posted about my “smuggler/stealth game idea”. What did I achieve in these last 2 months? A big mess of almost nothing. Keyword here however is “almost”.
There’s no stealth in space
I’ve been trying to come up with a concept to include stealth in space and just couldn’t find [...]

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