Game development

Project #14 – Dual targeting, new prototype

Again this prototype has a different control scheme than the last two. While the “time only pass when you move” thing was cool at first, it didn’t carry enough the feeling I’m looking for. There’s one cool thing I added though and it’s dual targeting. I’m not sure if there’s a game out there that […]

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A peek behind the curtain or how you almost heard about my game

With my last post about my disappointment of my results in Steam Summer Sale there were a few people surprised that they didn’t know about my game and recommended that I do a better job at PR. They’re right, one can always do better. I don’t think I’ll ever be able to say that I […]

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A disappointing Summer sale

I already knew it wasn’t going to be great but I was still hoping my first Summer sale would still do better than my two previous experiences with weeklong deals. Human Extinction Simulator was 33% off and Bret Airborne 50% off and I made about 2/3 of what I made during the weeklong deals I […]

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Project #14 – New prototype

It’s been a bit over a month since I posted about what might become my next game, Project #14, and it’s because I’m struggling a lot to find the right feel to it. I have that idea of a shooter in which your character can do a bit more than following WASD + mouse commands […]

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Prototype : Top-down action with pause action planning

I really need to figure a better description if this is to become my 14th game project but the point is it’s an action game which you can pause and plan actions that will execute themselves once you unpause the game. You can play part of it like a simple top-down action game but I […]

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