Well to start with I went full-time indie because I lost my job in June and decided to use this opportunity to develop a new game. Was I really thinking that I could in just 5 months complete a new game and make a living out of it? I would lie if I’d say yes [...]
I just received an email from the great Doctor Alienus (an amazing GM in Golemizer who’s been there since launch day) and I feel like time is passing by so fast. Yep! Golemizer is now 3 years old! That feels a bit surreal when I think about it. This was my first game and while [...]
It would have been nice to read that kind of blog post 4 years ago when I started to work on Golemizer. Maybe someone will find this blog post useful or something.
AS3 – Flash 10
It’s the Bone Collector on tv. I don’t care if you think that Angelina Jolie is overrated or underrated I just like her. And me liking her is a very good thing tonight. What’s best? Me knowing that Golemizer is amazing.
How do you get 5,000 rabbits in a 20×10 zone? Golemizer can. How do you [...]
I don’t have something as fancy as the new Aves Engine demo to show but it’s still a nice proof of concept I’m happy to have been able to come up with. Before coming up with the idea of Blimp Wars I played with some concepts and one of them was an MMORTS that I’d [...]
Suddenly Golemizer doesn’t look so much special (technology speaking).
From the demo here it looks like the engine behind Golemizer is about doing the same thing but Aves is much more smoother. Communication with the server seems to be handled much more better also. Well everything looks better because these guys probably known what they were [...]
I didn’t expect to learn some new tricks while working on Dungeon of Loot. At first I thought I was just putting together some tricks from Golemizer but it turned out as a “real project” with its own challenges.
The first thing that was in my mind for some time was on which server I would [...]
Another night of debugging and trying to mess with the code of Golemizer. This time I downloaded the backup from last night as I suspected the data I had on my development machine was “too clean”.
Last night I published an updated version of Golemizer that wasn’t popping any exception while monitoring with perfmon on my [...]