Me the programmer
Why Golemizer is now the next best thing since sliced bread
Jun 20th
It’s the Bone Collector on tv. I don’t care if you think that Angelina Jolie is overrated or underrated I just like her. And me liking her is a very good thing tonight. What’s best? Me knowing that Golemizer is amazing.
How do you get 5,000 rabbits in a 20×10 zone? Golemizer can. How do you [...]
Demo of a RTS style spaceship in JavaScript
Jun 16th
I don’t have something as fancy as the new Aves Engine demo to show but it’s still a nice proof of concept I’m happy to have been able to come up with. Before coming up with the idea of Blimp Wars I played with some concepts and one of them was an MMORTS that I’d [...]
Yeah, I’m somehow jealous – Amazing HTML/Javascript game engine demo
Apr 26th
Suddenly Golemizer doesn’t look so much special (technology speaking).
From the demo here it looks like the engine behind Golemizer is about doing the same thing but Aves is much more smoother. Communication with the server seems to be handled much more better also. Well everything looks better because these guys probably known what they were [...]
Latency, rubber banding, xp curve, … yeah I’m still learning
Apr 18th
I didn’t expect to learn some new tricks while working on Dungeon of Loot. At first I thought I was just putting together some tricks from Golemizer but it turned out as a “real project” with its own challenges.
The first thing that was in my mind for some time was on which server I would [...]
Pathfinding, my noob’s nightmare
Mar 10th
Another night of debugging and trying to mess with the code of Golemizer. This time I downloaded the backup from last night as I suspected the data I had on my development machine was “too clean”.
Last night I published an updated version of Golemizer that wasn’t popping any exception while monitoring with perfmon on my [...]
Abandoning Prototype for jQuery
Feb 20th