My Games

Making the game fit the interface

Yeah it’s not supposed to be like that. The interface should be built to fit the game but after countless attempts to create something clean and easy to understand I gave up. Strategy games often have a ton of data to display on the screen and some of it is even hidden in some menu […]

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My next game – The Stars Remember, human extinction simulation

And it’s official my current project is a space turn-based strategy game called The Stars Remember! There are so many 4x space games currently but wait! This is not a 4x. It is a survival game. The Human Race is about to be exterminated and there’s no time to mine resources, research new tech or […]

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Bret Airborne, 1 month later – Stats and thoughts

I won’t call this a postmortem as really I feel it’s a bit too early to use this word. Let’s say that it’s just a picture I’m taking a bit more than a month after the release of Bret Airborne. I’m not even sure I’ll one say write a proper “postmortem” with the typical “what […]

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After almost 4 years Golemizer will shut down for good on June 8th

I’m very sad to announce this but now there’s nothing that can stop it. For the first time this weekend I had some regrets about not shutting down Golemizer last year when I lost my job. I looked at my budget available to work on my current project and then looked at the money I […]

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Mod this prototype!

One thing I’m always struggling with is how to make sure I store the content of my games in a way I can make sure it will be easy to change it later (even when it’s procedurally generated). I usually find a quick way that doesn’t look too bad for early testing and next thing […]

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