Indie Game Dev

Why is selling good games so hard?

This title isn’t from me; it’s from an early access postmortem of the game Book of Demons that you can read here: https://thingtrunk.com/bod-early-access-launch-postmortem/ I don’t like this question. Different indie devs getting similar results might come to different conclusions and it’s really hard to get people to read between the lines to see the real […]

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Valve just screwed a bit more small indie teams

I already talked about the problems with the “recent review score” on Steam here (http://www.over00.com/index.php/archives/3141) and I was actually preparing another post about how the review system on Steam is problematic and could be improved (like how a thumb up/down system doesn’t encourage nuanced reviews as in the end you just see the score based […]

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Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the LivingĀ (MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

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Steam Dev Days would be a waste of my time

Yeah, yeah, yeah, I know. Get out there, meet people, make new friends, expand your network, etc. Here’s the thing though. Not everyone fits in this setup. If I would go I’d probably end up talking to the same people I talk to online, waste time hearing about VR while I don’t care about it […]

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Simple tips all indie devs can use

No you won’t find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Even if I thought I knew these things I wouldn’t even bother posting them as chances are I’d only be fooling myself thinking I’m right. There […]

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