Indie Game Dev
Over 1,500 games, 54 millions active user accounts and sales renown to sell countless copies of games that will probably never be played. This is the place a lot of indies hope their game will go to be mindlessly grabbed by some cheap bastards like me.
Live or die, when it’s really needed
I wish I had [...]
I started to post screenshots on Twitter for my upcoming game with the #screenshotsaturday tag as an easy way to do minimal promotion of this project. If you discovered my project through this website then you are at the right place to know a bit more about this project.
Main features so far
I have coded a [...]
It’s been 2 months now since I last posted about my “smuggler/stealth game idea”. What did I achieve in these last 2 months? A big mess of almost nothing. Keyword here however is “almost”.
There’s no stealth in space
I’ve been trying to come up with a concept to include stealth in space and just couldn’t find [...]
I don’t mean to piss on Double Fine’s parade but their incredible experience on Kickstarter in the last 24 hours doesn’t mean a whole lot to most of us. For most of us tomorrow will be the same.
Is you name on Wikipedia? Did you released a critically acclaimed game? Did you tape a video with Cookie [...]
Since I’ve started to work on Golemizer in 2007 I have learned a lot on creating games but there’s one topic that is still mystery to me (and probably to a lot of indies): marketing.
It’s one of these thing that the more you “know” about the less you’re actually sure you know anything about it [...]