Indie Game Dev

Indie devs VS price

The price at which indie games should be sold is a recurrent topic and this time it’s brought back by Robert Boy, an indie game dev, on NeoGAF. His point is that indie games should be cheaper (go read the whole post, it’s really short). ¬†As I posted before I don’t agree with this but […]

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Indie devs and stores

As you may know, Desura is getting some heat currently for not paying devs on time. It’s apparently a temporary issue related to the fact that the CEO is currently hospitalized. I sure wish him to get better and¬†sympathize with him in this tough situation. What I’m having a bit more difficulty to deal with […]

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Rate of success VS the part-time game devs

Daniel Cook posted an interesting article on his blog about Minimum Sustainable Success and it’s another reminder of how tricky it can be to achieve as a part-time game dev. Just working on a project dear to you and doing your best is not a guarantee of success. You can’t predict success or how successful […]

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Building an audience as an unknown indie game dev

I’m constantly baffled by how many indie devs posting games on Greenlight are not doing anything to build their audience outside of Steam. It’s not like there’s a lack of “you should do this or that” posts addressed to indies out there. Yet, many of them help propagating the “I just need to get on […]

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The thing when you write post-mortems

If things didn’t go your way you are most likely to be even more clueless about why it went wrong once you read the comments … Kyle Pittman wrote a post-mortem about Super Win the Game here. Reading the comments is quite depressing. Depressing because instead of thanking the dev, people are spending their time […]

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