Indie Game Dev

The thing when you write post-mortems

If things didn’t go your way you are most likely to be even more clueless about why it went wrong once you read the comments … Kyle Pittman wrote a post-mortem about Super Win the Game here. Reading the comments is quite depressing. Depressing because instead of thanking the dev, people are spending their time […]

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Game ideas are cheap so here’s some

I’ve had so many ideas “stolen” in the past few years that I have given up on the concept of “ideas” itself. I now believe in timing, experience, patterns and the very old concept of “get up in the morning and do something”. I may or may not plan to build upon these ideas but […]

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The price of cheap

I like cheap stuff. I seem to never have enough money to have my conscience clear of buying luxury things. Not expensive things, just things I don’t really need but can still brighten my day. I’m a Netflix subscriber. Tonight, my wife fell asleep early so I decide to watch a movie. My first pick was […]

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About discounts at release …

Slowly but surely I’m getting closer and closer to the release of HES (though if it’d get too close of the Christmas sale of Steam I might delay it a bit …) so obviously I’m starting to think of my launch strategy. One aspect of it is the all too famous now “discount on day […]

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Greenlight limbo, patiently waiting for it to go away

When I submitted Human Extinction Simulator to Greenlight my thoughts were that the earliest I submit it the earliest it would get the necessary votes and I’d be able to release both on Steam and for direct sales at the same time. It sounded like a good plan. What I didn’t foresee is that Greenlight […]

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