Indie Game Dev

Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the Living¬†(MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

Share

Steam Dev Days would be a waste of my time

Yeah, yeah, yeah, I know. Get out there, meet people, make new friends, expand your network, etc. Here’s the thing though. Not everyone fits in this setup. If I would go I’d probably end up talking to the same people I talk to online, waste time hearing about VR while I don’t care about it […]

Share

Simple tips all indie devs can use

No you won’t find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Even if I thought I knew these things I wouldn’t even bother posting them as chances are I’d only be fooling myself thinking I’m right. There […]

Share

Announcing March of the Living

  This is the game (downloadable PC / Mac release that will be sold on Steam, Humble Store and the like) I have been busy working on for the past few months and I’m now happy to share some details about it. This a joint production between Machine 22 (me) and Creaky Corpse, acting as […]

Share

2016 is coming … A look back and forward

2015 was exciting and a bit crazy near the end. You can check my 2014 post here:¬†http://www.over00.com/index.php/archives/2677 Human Extinction Simulator was released I had great hopes for HES. Well, modest hopes I should say but looking back it was maybe a bit too much to ask of it. In 2014 I was hoping to sell […]

Share