Indie Game Dev

Building an audience as an unknown indie game dev

I’m constantly baffled by how many indie devs posting games on Greenlight are not doing anything to build their audience outside of Steam. It’s not like there’s a lack of “you should do this or that” posts addressed to indies out there. Yet, many of them help propagating the “I just need to get on […]

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The thing when you write post-mortems

If things didn’t go your way you are most likely to be even more clueless about why it went wrong once you read the comments … Kyle Pittman wrote a post-mortem about Super Win the Game here. Reading the comments is quite depressing. Depressing because instead of thanking the dev, people are spending their time […]

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Game ideas are cheap so here’s some

I’ve had so many ideas “stolen” in the past few years that I have given up on the concept of “ideas” itself. I now believe in timing, experience, patterns and the very old concept of “get up in the morning and do something”. I may or may not plan to build upon these ideas but […]

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The price of cheap

I like cheap stuff. I seem to never have enough money to have my conscience clear of buying luxury things. Not expensive things, just things I don’t really need but can still brighten my day. I’m a Netflix subscriber. Tonight, my wife fell asleep early so I decide to watch a movie. My first pick was […]

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About discounts at release …

Slowly but surely I’m getting closer and closer to the release of HES (though if it’d get too close of the Christmas sale of Steam I might delay it a bit …) so obviously I’m starting to think of my launch strategy. One aspect of it is the all too famous now “discount on day […]

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