Indie Game Dev

Art and passion VS business and profits … Why not both!

The word “indie” evokes plenty of different things to different people but more specifically to many game devs it means something like “a creative/artistic process/passion as an end in itself”. Making money with their games is not an objective but maybe just a bonus or maybe it’s some kind of objective but they are still […]

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Emailing the press and YouTubers properly (or at least trying)

In the last past week I’ve been sending quite some emails to the press and YouTubers about Human Extinction Simulator. It’s not easy to always get the answer you wish you had but here’s how I’ve been doing it so far. When sending these emails I try my best to follow the many things press […]

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Defining the uniqueness of your game in a few words

I recently came across a contact form asking to give three reasons why people should pay attention or check your game. It seems like a pretty easy question to answer and no dev should have any trouble to give at least three reasons … But I found that finding the right words to communicate something […]

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A “true” indie story

Warning: If you have a tendency to take everything seriously and are unable to go beyond the first degree of anything you might not want to read what follows. If you can handle it, well just stick until the end. Stories to tell Yesterday the following tweet appeared about 50 times on my Twitter feed […]

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The unglamourous life of a part-time indie

So Dave, what’s happening with you? Well, I still work at the same place I’ve been working for the past 12 years but only 4 days a week. Oh?! What are you doing on Fridays then? Vacations? Nah actually I’m working on my game projects on Fridays. And in the evening all other days and […]

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