Indie Game Dev

Human Extinction Simulator – February update

The official website has been updated with a fresh video of beta gameplay and new screenshots! Check it out right here: http://www.machine22.com/humanextinctionsimulator/ Pure strategy I also updated the description to give a better idea of what the game is really about. I describe the game being a turn-based pure strategy game but the word pure here […]

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2014 is coming … A look back and forward

To say the least 2013 was slow … Real slow. I don’t feel like I’ve bee sitting on my hands but I can’t figure where the time has gone for some reason. First interesting net revenue ever: Bret Airborne 2013 is mostly that really. It’s about $1,500 which is much lower than I hoped but […]

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The pricing game VS the noise

Note that I had to enable moderation for all comments as it seems my blog is the favorite target for spammers trying to sell stuff so given some time I’ll approve all comments. Sorry about that. — I don’t recall ever reading a PC game postmortem in which the price was set as a good […]

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Making the game fit the interface

Yeah it’s not supposed to be like that. The interface should be built to fit the game but after countless attempts to create something clean and easy to understand I gave up. Strategy games often have a ton of data to display on the screen and some of it is even hidden in some menu […]

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Part-time indie – Making the best of the time available

Sorry to disappoint but you won’t find here an easy to digest and easily spammable top 10 things to do here. Context is needed and it would be dishonest to take such shortcut. One of the biggest obstacle I face being a part-time indie is exactly doing this thing part-time and it ain’t getting easier […]

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