Indie Game Dev

You already know how to promote your indie games

And if you don’t then let me introduce you to a nice little tool from an obscure startup called Google … By now to pretend to post a useful article about “how to promote indie games” (here’s the latest one) you really need to add some factual data to your post as everything has been […]

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Pop! Goes the indie bubble?

Oh I couldn’t care less if there was indeed an indie bubble and if it’s popping or not. For me so far it has always been a tough ride and for quite some time I wasn’t even part of what is most commonly defined as indie by working on F2P MMOs (in the collective imagination […]

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Human Extinction Simulator – February update

The official website has been updated with a fresh video of beta gameplay and new screenshots! Check it out right here: http://www.machine22.com/humanextinctionsimulator/ Pure strategy I also updated the description to give a better idea of what the game is really about. I describe the game being a turn-based pure strategy game but the word pure here […]

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2014 is coming … A look back and forward

To say the least 2013 was slow … Real slow. I don’t feel like I’ve bee sitting on my hands but I can’t figure where the time has gone for some reason. First interesting net revenue ever: Bret Airborne 2013 is mostly that really. It’s about $1,500 which is much lower than I hoped but […]

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The pricing game VS the noise

Note that I had to enable moderation for all comments as it seems my blog is the favorite target for spammers trying to sell stuff so given some time I’ll approve all comments. Sorry about that. — I don’t recall ever reading a PC game postmortem in which the price was set as a good […]

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