Indie Game Dev

Bret Airborne, 1 month later – Stats and thoughts

I won’t call this a postmortem as really I feel it’s a bit too early to use this word. Let’s say that it’s just a picture I’m taking a bit more than a month after the release of Bret Airborne. I’m not even sure I’ll one say write a proper “postmortem” with the typical “what [...]

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Looking for the graphic artist in me – Next game planning

I spent the whole day working on some stuff to see how far I am from my next game on the graphics level. I won’t waste your time and show you what I got right away. If you’d be kind enough to let me know what you think that’d be appreciated.
Top-view character
The first one is [...]

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The Steam era

Over 1,500 games, 54 millions active user accounts and sales renown to sell countless copies of games that will probably never be played. This is the place a lot of indies hope their game will go to be mindlessly grabbed by some cheap bastards like me.
Live or die, when it’s really needed
I wish I had [...]

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About these top 10 lists to indie games dev success

I know, I know … most people writing those lists are only trying to “help” or share bits from their experience in the hope to do some good. Well you know what they say about good intentions … well okay it’s not always that bad. I don’t have anything against people writing such list. I [...]

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Small update on my stealth game

I started to post screenshots on Twitter for my upcoming game with the #screenshotsaturday tag as an easy way to do minimal promotion of this project. If you discovered my project through this website then you are at the right place to know a bit more about this project.

Main features so far
I have coded a [...]

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From indies to indies: SPAZ

I first contacted Richard and Andrew from MinMax Games back in January and 4 months later here’s the interview! Oh I wasn’t in a hurry at all and they had a very good reason to postpone it a bit as things seem to be going really great (and very busy) for them so I couldn’t [...]

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The indie games pricing challenge

I’m still months away from releasing my next still unnamed stealth game project but sometimes to free my mind of the latest bug I like to get a few steps ahead and take a glimpse of the many decisions I’ll have to make later. One of them is what will be the price of my [...]

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Take an idea, turn it upside down and fight the blank page

It’s been 2 months now since I last posted about my “smuggler/stealth game idea”. What did I achieve in these last 2 months? A big mess of almost nothing. Keyword here however is “almost”.
There’s no stealth in space
I’ve been trying to come up with a concept to include stealth in space and just couldn’t find [...]

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Tomorrow we will still be struggling indies

I don’t mean to piss on Double Fine’s parade but their incredible experience on Kickstarter in the last 24 hours doesn’t mean a whole lot to most of us. For most of us tomorrow will be the same.
Is you name on Wikipedia? Did you released a critically acclaimed game? Did you tape a video with Cookie [...]

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Indie games marketing

Since I’ve started to work on Golemizer in 2007 I have learned a lot on creating games but there’s one topic that is still mystery to me (and probably to a lot of indies): marketing.
It’s one of these thing that the more you “know” about the less you’re actually sure you know anything about it [...]

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