Indie Game Dev

About working on a sequel to March of the Living

So yes, I’m working on March of the Living 2. The first game did well enough to convince my publisher to revisit the concept and improve upon it. Cannibalization of sales The first concern my publisher and I had (as well as a few other indie devs I talked to) was that a sequel might […]

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2017 is coming … A look back and forward

I’ve been making this kind of post since 2013. You can check the one I made last year here: http://www.over00.com/index.php/archives/3015 (each post link to the previous one). 2016 objective: Not look for another day job – Success March of the Living was released this year and made enough money for me to not have to look […]

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The financial reality of being indie and doing just okay

My game March of the Living made more money than I have ever seen in my life if you look at the gross revenue. Of course, once you remove Steam’s cut and then split what remains with the publisher, what is left will be more or less the same kind of salary I was making […]

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Will the Steam Discovery Update 2.0 be good for you?

Just by quickly checking the top section “Featured & Recommended” I discovered 3 interesting games and not new ones. One was released back in March and another one in 2014. I doubt I would have ever heard about these otherwise since they seem to fall in the same category as March of the Living (doing […]

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Why is selling good games so hard?

This title isn’t from me; it’s from an early access postmortem of the game Book of Demons that you can read here: https://thingtrunk.com/bod-early-access-launch-postmortem/ I don’t like this question. Different indie devs getting similar results might come to different conclusions and it’s really hard to get people to read between the lines to see the real […]

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