Indie Game Dev

The financial reality of being indie and doing just okay

My game March of the Living made more money than I have ever seen in my life if you look at the gross revenue. Of course, once you remove Steam’s cut and then split what remains with the publisher, what is left will be more or less the same kind of salary I was making […]

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Will the Steam Discovery Update 2.0 be good for you?

Just by quickly checking the top section “Featured & Recommended” I discovered 3 interesting games and not new ones. One was released back in March and another one in 2014. I doubt I would have ever heard about these otherwise since they seem to fall in the same category as March of the Living (doing […]

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Why is selling good games so hard?

This title isn’t from me; it’s from an early access postmortem of the game Book of Demons that you can read here: https://thingtrunk.com/bod-early-access-launch-postmortem/ I don’t like this question. Different indie devs getting similar results might come to different conclusions and it’s really hard to get people to read between the lines to see the real […]

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Valve just screwed a bit more small indie teams

I already talked about the problems with the “recent review score” on Steam here (http://www.over00.com/index.php/archives/3141) and I was actually preparing another post about how the review system on Steam is problematic and could be improved (like how a thumb up/down system doesn’t encourage nuanced reviews as in the end you just see the score based […]

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Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the LivingĀ (MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

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