Indie Game Dev

Simple tips all indie devs can use

No you won’t find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Even if I thought I knew these things I wouldn’t even bother posting them as chances are I’d only be fooling myself thinking I’m right. There […]

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Announcing March of the Living

  This is the game (downloadable PC / Mac release that will be sold on Steam, Humble Store and the like) I have been busy working on for the past few months and I’m now happy to share some details about it. This a joint production between Machine 22 (me) and Creaky Corpse, acting as […]

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2016 is coming … A look back and forward

2015 was exciting and a bit crazy near the end. You can check my 2014 post here:¬†http://www.over00.com/index.php/archives/2677 Human Extinction Simulator was released I had great hopes for HES. Well, modest hopes I should say but looking back it was maybe a bit too much to ask of it. In 2014 I was hoping to sell […]

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Why I turned down a job offer from Ubisoft

On October 6th, seven days after losing my job, I was in contact with a Ubisoft recruiter after being referred by an ex-coworker. Ten days later I was receiving a job offer from Ubisoft meaning that I could have been unemployed for a total of only two weeks. I turned down the offer for which […]

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Basic mistakes indie devs should avoid

I might still be clueless about how to make a living out of games but there are a few things I do know that maybe might help you to raise by 0.5% your chances of getting anywhere as an indie dev. I’m actually surprised to see that many people are not following these very simple […]

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