Randomish me
Not knowing makes you feel safer
Jul 23rd
If you’re a fan of dystopian stories like me the title of this post is nothing new to you. And if you’re REAL fan of dystopian stories like me it’s really just something old you have thought about a hundred times and are bored of hearing. Truth is as much you might know ignorance keep [...]
The Interweb is not part of reality
Jul 9th
So yeah Blizzard have backed down. Ask me what I fear most. Almost total anonymity or having your name next to the things you are saying? Honestly I fear much more anonymity.
In the last few days we have seen a part of the web going crazy about a company announcing in advance how it plans [...]
The value of money
Jul 4th
If you can’t sell a game every 52 minutes, you will need a day job, basically.
That quote is from Cliffski. That guy make games and make a living out of them. Don’t get me wrong. I fully know the value of money but that quote still struck imagination.
So I know the value of money? Yep! [...]
I’m not quitting my job yet but I made a first move
Jun 17th
Why do things simply when you can make it much more complicated
I talked to my boss today and told him something like “I’m not quitting yet but I’m not staying either”. Strangely or not he understood what I meant.
Even though I don’t quite like my current day job I must say I have [...]
Motivation because we all need it
May 31st
For more than a year now I’ve been staring at this frog on my desktop at work (scroll a bit). Stole it from Juuso here.
As stupid as it might sound having this in my face all day long kinda helped. Each time I felt like this job of mine was about to get away with [...]
Virtual friends: 1 Real life friends: 0
May 29th
I always have a hard time explaining to friends (friends I meet face to face on a regular basis … well a bit less now and I’ll explain why) what is this whole building games stuff. Maybe I’m boring as hell or maybe they just don’t give a shit but that’s never easy. On the [...]
Golemizer: lessons learned, state of mind and the future
May 10th
The release of Dungeon of Loot brought some questions from players in Golemizer. Why am I spending so much time on other game projects and why I haven’t really been around Golemizer for quite some time. I decided to come clean about it and be honest about the situation here and here.
That’s surely not the [...]
The post-release “now what?”
May 7th
It’s only been 3 days since Dungeon of Loot has been released but I’m already at that point where I ask myself what next should I do on my way as a full-time indie game dev. For the first time after 5 games (2 tests and the 3 you know about) I don’t have an [...]
Ads are not evil
Apr 30th
Say that guy … and me. It’s just easier to quote someone that is better known than me to make a point.
Cliff Harris is running a small contest in which you have to design a banner to win a model of a ship featured in his game. Here’s the quote I like:
Isn’t this supporting evil [...]