Randomish me

The indie chart

Oh there’s nothing scientific in this and I’m not sure there’s really any point I’m trying to make here beside entertaining myself. I think however that it gives a pretty good idea of the various states of what we see qualified as “indie” though. Note that it’s not necessarily a ladder that you “have” to […]

Share

A “true” indie story

Warning: If you have a tendency to take everything seriously and are unable to go beyond the first degree of anything you might not want to read what follows. If you can handle it, well just stick until the end. Stories to tell Yesterday the following tweet appeared about 50 times on my Twitter feed […]

Share

The unglamourous life of a part-time indie

So Dave, what’s happening with you? Well, I still work at the same place I’ve been working for the past 12 years but only 4 days a week. Oh?! What are you doing on Fridays then? Vacations? Nah actually I’m working on my game projects on Fridays. And in the evening all other days and […]

Share

You already know how to promote your indie games

And if you don’t then let me introduce you to a nice little tool from an obscure startup called Google … By now to pretend to post a useful article about “how to promote indie games” (here’s the latest one) you really need to add some factual data to your post as everything has been […]

Share

Indie dev fatigue

I have no idea if it’s common but I find the part where your game is feature complete but still not ready for release is the most “difficult” time to be motivated. That and add busy days at work + summer. It’s frustrating as I can see the game, it’s all there but I also […]

Share