Randomish me

2017 is coming … A look back and forward

I’ve been making this kind of post since 2013. You can check the one I made last year here: http://www.over00.com/index.php/archives/3015 (each post link to the previous one). 2016 objective: Not look for another day job – Success March of the Living was released this year and made enough money for me to not have to look […]

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Tips you were never given about being indie

These are not tips to make that big hit you might be after, you’re on your own for this. Live in a country where the dollar is worth less than the US dollar As weird at it is, a considerable part of the success I’m enjoying right now is due to the fact that I […]

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Isolation as an indie game dev

I never needed much people around me. In fact, too much social stimulation often gets me uncomfortable. Yes I’m an introvert but as a friend of mine said to me “being an introvert doesn’t mean you don’t like social interaction.  Just that it can be tiring”. When I had my previous day job I slowly […]

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Grief and releasing a game at the same time

Just in a few days, my next game March of the Living will be released. This project started after I lost the job I had for 15 years. The only job I ever had. It became possible because Neil Yates from Creaky Corpse liked my idea and believed I could deliver. Even by being on […]

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2016 is coming … A look back and forward

2015 was exciting and a bit crazy near the end. You can check my 2014 post here: http://www.over00.com/index.php/archives/2677 Human Extinction Simulator was released I had great hopes for HES. Well, modest hopes I should say but looking back it was maybe a bit too much to ask of it. In 2014 I was hoping to sell […]

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