Randomish me

A “true” indie story

Warning: If you have a tendency to take everything seriously and are unable to go beyond the first degree of anything you might not want to read what follows. If you can handle it, well just stick until the end. Stories to tell Yesterday the following tweet appeared about 50 times on my Twitter feed […]

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The unglamourous life of a part-time indie

So Dave, what’s happening with you? Well, I still work at the same place I’ve been working for the past 12 years but only 4 days a week. Oh?! What are you doing on Fridays then? Vacations? Nah actually I’m working on my game projects on Fridays. And in the evening all other days and […]

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You already know how to promote your indie games

And if you don’t then let me introduce you to a nice little tool from an obscure startup called Google … By now to pretend to post a useful article about “how to promote indie games” (here’s the latest one) you really need to add some factual data to your post as everything has been […]

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Indie dev fatigue

I have no idea if it’s common but I find the part where your game is feature complete but still not ready for release is the most “difficult” time to be motivated. That and add busy days at work + summer. It’s frustrating as I can see the game, it’s all there but I also […]

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Warner Bros. Games Montreal = Big cry baby

Well let’s say at least its president Martin Tremblay sounds like one. This is what his reaction looks like following the news the government of Quebec will have to cut some of the tax credits related to media. In the past years Quebec has been very generous with the big players of the video game […]

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