Spacewars

Going in space with both feet on the ground

No I haven’t gone in vacation on Mars or something. I’m still around just a bit focused. I figured that if I’m to “pay” for the development of Spacewars that I might as well try to not waste money. Read here that I’m taking more and more days off from my day job to dedicate […]

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A look at Player.IO

In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game. What’s interesting about Player.IO is […]

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Spacewars 0.0.3 : Your first mission!

Hold on and read the following before jumping into action. Again at first click on “Sector Alpha” which is currently the only mission available. Build your ship and make sure to have enough engines so your ship can be maneuvered easily. Adding some turrets might also be nice … This time shields matter. Click on […]

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Spacewars version 0.02: Zoom zoom

Make sure to read the following list to know about the currently hidden commands. Click here to play version 0.02. There’s a new mission screen. Just click on “Sector Alpha” to start building a ship. Again make sure your ship has enough engines. Reactors and shields are not important for now. Click “Assemble” (lower-right) to […]

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Spacewars version 0.01

Well Spacewars is just a temporary name. Like Hackwars, Viruswars, Golemwars and other ideas I have somewhere on paper. So don’t pay attention to the name right now. This is the follow-up to this post. Read the following before checking this work in progress. It’s not even alpha so plenty of stuff is not right […]

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