Game design

The few times I was the dungeon master …

In our D&D group we were all sharing the dungeon master role. Well mostly others would share that role in fact. I never enjoyed being the dungeon master as I was all over the place. I tried once to run an adventure I bought and it was even worst. So when I couldn’t escape the [...]

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Let’s cut the crap about Kickstarter. Do you really like killing 10 rats?

Each time I make my case about Kickstarter I keep hearing the same thing: “But if people support the project from very well-known people they might discover and decide to support other smaller projects” …
BULLSHIT!
The real trick to Kickstarter is first be widely known or be backed up by a big name and then it’s [...]

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Take an idea, turn it upside down and fight the blank page

It’s been 2 months now since I last posted about my “smuggler/stealth game idea”. What did I achieve in these last 2 months? A big mess of almost nothing. Keyword here however is “almost”.
There’s no stealth in space
I’ve been trying to come up with a concept to include stealth in space and just couldn’t find [...]

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The nonsense of MMOs

I haven’t played on a regular an MMO for a long time now. The last one was Champions Online which I tried to check again recently. Unfortunately it seems that for Champions Online F2P means that if you want to play your level 22 character you used to play when it was a subscription game [...]

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How niche can you go?

Chris recently asked me:
What is your opinion of niche ideas for mmo’s? You started working on a space mmo? Golemizer seems somewhat niche. What about ideas that haven’t been used for mmo’s (for example, an mmo about bugs or an mmo about dinosaurs)? What is your opinion? Can they be successful, or should small projects [...]

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