Game design
Let’s cut the crap about Kickstarter. Do you really like killing 10 rats?
May 5th
Each time I make my case about Kickstarter I keep hearing the same thing: “But if people support the project from very well-known people they might discover and decide to support other smaller projects” …
BULLSHIT!
The real trick to Kickstarter is first be widely known or be backed up by a big name and then it’s [...]
Take an idea, turn it upside down and fight the blank page
Apr 21st
It’s been 2 months now since I last posted about my “smuggler/stealth game idea”. What did I achieve in these last 2 months? A big mess of almost nothing. Keyword here however is “almost”.
There’s no stealth in space
I’ve been trying to come up with a concept to include stealth in space and just couldn’t find [...]
The nonsense of MMOs
Aug 22nd
How niche can you go?
May 2nd
Chris recently asked me:
What is your opinion of niche ideas for mmo’s? You started working on a space mmo? Golemizer seems somewhat niche. What about ideas that haven’t been used for mmo’s (for example, an mmo about bugs or an mmo about dinosaurs)? What is your opinion? Can they be successful, or should small projects [...]
