Game design

Finishing before the deadline and under budget

First thing first, if you haven’t read yet the article my publisher, Neil Yates from Creaky Corpse, wrote about his transition from indie dev to publisher you should go read it right now:¬†http://gamasutra.com/blogs/NeilYates/20160428/271515/The_transition_from_indie_developer_to_publisher.php It’s not quite a full postmortem on March of the Living but a detailed piece explaining how the game came to reality. […]

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About the difficulty setting

My new computer will probably arrive next week and I’m already thinking about which game I’ll finally be able to play. My first pick will probably be Dragon Age: Inquisition as beside the odd end of Mass Effect 3 I really enjoy this type of games Bioware released. I haven’t installed the game yet that […]

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Making the game fit the interface

Yeah it’s not supposed to be like that. The interface should be built to fit the game but after countless attempts to create something clean and easy to understand I gave up. Strategy games often have a ton of data to display on the screen and some of it is even hidden in some menu […]

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The few times I was the dungeon master …

In our D&D group we were all sharing the dungeon master role. Well mostly others would share that role in fact. I never enjoyed being the dungeon master as I was all over the place. I tried once to run an adventure I bought and it was even worst. So when I couldn’t escape the […]

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Let’s cut the crap about Kickstarter. Do you really like killing 10 rats?

Each time I make my case about Kickstarter I keep hearing the same thing: “But if people support the project from very well-known people they might discover and decide to support other smaller projects” … BULLSHIT! The real trick to Kickstarter is first be widely known or be backed up by a big name and […]

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