indie games

Announcing March of the Living

  This is the game (downloadable PC / Mac release that will be sold on Steam, Humble Store and the like) I have been busy working on for the past few months and I’m now happy to share some details about it. This a joint production between Machine 22 (me) and Creaky Corpse, acting as […]

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Lessons from Big Pharma

Look at me trying to explain the success of another game … not. It’s just too easy to make bogus conclusions after you know the game was a success (or not). There are a few interesting things to note though. First you can read the dev analyzing the results of the game on Gamasutra, the […]

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Human Extinction Simulator – February update

The official website has been updated with a fresh video of beta gameplay and new screenshots! Check it out right here:¬†http://www.machine22.com/humanextinctionsimulator/ Pure strategy I also updated the description to give a better idea of what the game is really about. I describe the game being a turn-based pure strategy game but the word pure here […]

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FTL – A few tips to avoid rage quit

FTL is an odd game. Odd as I don’t usually enjoy such frustrating game but this one I can’t quit. Maybe it’s the theme. Maybe it’s the simplicity mixed with constant rewards. I’m now 60 hours in and I still have 2 ships (+ variants) to unlock so I’ll probably put another 10-15 hours before […]

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What an indie MMO dev should be careful about SWTOR

This is my answer to Beau Hindman article named What F2P and indie games can learn from SWTOR. To be fair to Beau maybe I shouldn’t call myself an indie MMO developer. Maybe I should say I’m some kind of Rambo MMO developer. He’s doing a great job to talk about indie and lesser know […]

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