Game industry

Repeating what has been said a thousand times – Guide for indie game devs

What follows wasn’t invented by me. It’s stuff most indie devs going at it for some time have said before so why waste my time repeating it? Well, apparently many people are having a hard time doing some research before blindly following their “dream” and again and again we keep hearing these stories about indie […]

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Will we ever see less discounts on Steam?

No discount for the Autumn Sale You probably haven’t noticed but some games are not “participating” in the Autumn Sale. Games likes Rimworld, Planet Explorers, Xenonauts and probably many more I don’t know about (it’s hard enough to find specific games with discounts during a seasonal sale so finding those without discounts is even more difficult). […]

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Steam Dev Days – I didn’t miss much but still wish I would have gone

I’d love to go at Steam Dev Days one day but not for the talks or the foolish hope that it would help me to generate more sales. I’d be meeting fellow devs I’ve been chatting with for some years and it’d might be a good way to meet new people who maybe might help […]

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Ubisoft wants to help indie devs, unless you’re a solo dev…

Ubisoft launched the Indie Series which is an annual competition for independent game development studios in Canada, offering funding, mentorship, and creative, marketing and financial tools. This includes $50,000 in funding. From what I see there doesn’t seem to have any strings attached for winning. It says the game will be distributed through the UPlay PC […]

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Why is selling good games so hard?

This title isn’t from me; it’s from an early access postmortem of the game Book of Demons that you can read here: https://thingtrunk.com/bod-early-access-launch-postmortem/ I don’t like this question. Different indie devs getting similar results might come to different conclusions and it’s really hard to get people to read between the lines to see the real […]

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