Game industry

2016 is coming … A look back and forward

2015 was exciting and a bit crazy near the end. You can check my 2014 post here:¬†http://www.over00.com/index.php/archives/2677 Human Extinction Simulator was released I had great hopes for HES. Well, modest hopes I should say but looking back it was maybe a bit too much to ask of it. In 2014 I was hoping to sell […]

Share

I watched The Last of Us “movie” and I’m glad I didn’t play it

I watched a movie version of the game on YouTube (https://www.youtube.com/playlist?list=PL9wpzJw8GKy4_Tn6ABK1eFpyB1kKYD7P6) because I don’t have a PlayStation and don’t plan to buy one anytime soon. I head great things about this game and it indeed has a nice story with interesting characters but damn I’m glad I didn’t decide to play the game instead. It […]

Share

How much press does an indie really need?

There is a thousand posts about how to contact the gaming press and each time a new one appears I’m surprised to read how badly some game developers still approach the people they are trying to get interested in their games. Things like not sending the Steam key right away and instead asking the reviewer […]

Share

Indiepocalypse or maybe just a regular thing

I don’t know if it’s harder, easier or the same as before when it comes to sell games as a solo indie as I just thought it was always really hard anyway. I’m not aware of many persons having to find back a day job after making a living out of games but I see […]

Share

Running an indie game business in a hit world

What if the key to being financially successful in independent game development was to release a small game, make some profit, increase your expenses a bit for the next title, make some bigger profits and repeat until you’ve reached a point where money is not an issue anymore? That’d be nice for sure and that’s […]

Share