Game industry

Why is selling good games so hard?

This title isn’t from me; it’s from an early access postmortem of the game Book of Demons that you can read here: https://thingtrunk.com/bod-early-access-launch-postmortem/ I don’t like this question. Different indie devs getting similar results might come to different conclusions and it’s really hard to get people to read between the lines to see the real […]

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How useful are user reviews anyway

After 7 years of marriage I finally booked our honeymoon in Cuba! Or you could say I just booked some random beach vacation for this winter since it’s a bit of a stretch to call it a honeymoon 7 years after the fact… I’m a really careful guy when it comes to money and before […]

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The one time a game dev doesn’t want a YouTuber attention

I sometimes wonder how I’d react if a YouTube celebrity would pick one of my games and bash on it for 30 minutes as entertainment value for his public. Apparently there’s no such thing as bad publicity but that’s the kind I’d rather avoid receiving anyway. The good news is that the chances of that […]

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What made No Man’s Sky hype exactly?

I haven’t played No Man’s Sky and don’t exactly plan to. Not because of the negativity surrounding this game right now but because I simply never got on its hype train and kinda figured that actually playing the game might not be that fun after all. The hype surrounding this game was so big and […]

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Steamspy makes me uncomfortable but what can you do…

I’d be lying if I’d say I don’t check Steamspy on a regular basis. As a dev, I’m curious to see how other games are performing to get a sense of what is doing well and what isn’t. In fact, for my next project I used Steamspy to analyze games of the same genre to […]

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