Game industry

Running an indie game business in a hit world

What if the key to being financially successful in independent game development was to release a small game, make some profit, increase your expenses a bit for the next title, make some bigger profits and repeat until you’ve reached a point where money is not an issue anymore? That’d be nice for sure and that’s […]

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Steam and refunds

Maybe there was a need to have a better refund process on Steam. Maybe. The new implementation for refunds however? It’s just terrible. Bye bye demos Demos were already a waste of time from a statistical point of view. I used to complain about the lack of demos for many games but when Bret Airborne […]

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The Desura mess

Or Bad Juju is you prefer. Last week Desura “was not going out of business” and “was not in a financial crisis” (link). Yesterday we learned that this statement was just a load of crap as Bad Juju, the parent company, is filing for bankruptcy. I’m surely not blaming the head of developers relations who […]

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2014 – A few observations on the games world

I already did my personal 2014 recap but I wanted to come back on a few things on the game industry in general so here it goes. So many games we don’t know about Oh it was always like this but because I did a lot of email digging in 2014 for PR purpose it […]

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That scary feeling when you hear about a game for the first time

I just found out that there was a game named The Marvellous Miss TakeĀ and it’s scary. The game came out on November 20th and I never heard about it before seeing the big ad on RPS. It’s scary as this looks like a nice and interesting game, the devs seem to have some budget (that […]

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