Bret Airborne

First event sale on Steam – First impression

Weeklong deals are much more interesting for games not performing well on Steam. It’s only been one and a half day but my previous 2 participation in weeklong deals both did better than what the Summer sale is doing for me so far. In fact, on the first day I made less money (and sold […]

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A few thoughts after releasing 2 games on Steam in a week

Human Extinction Simulator was released on January 21st and a week later I released Bret Airborne (which was originally released in 2013). It’s way too early to write some kind of postmortem but after just a few days of having games on Steam here are my thoughts. Does Steam changes anything? You bet it does! […]

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Bret Airborne, 1 month later – Stats and thoughts

I won’t call this a postmortem as really I feel it’s a bit too early to use this word. Let’s say that it’s just a picture I’m taking a bit more than a month after the release of Bret Airborne. I’m not even sure I’ll one say write a proper “postmortem” with the typical “what […]

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My journey from working on MMOs to releasing a match-3 game

Yeah I know. *yucchh* match-3 games … I believe in some countries people must¬†exile¬†themselves after building such game. Don’t get me wrong. I wasn’t a fan of match-3 games either. I never understood why so many people got excited about sliding gems around just for the sake of sliding some more gems around. I’m not […]

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Bret Airborne beta update – Mac version now available

The Mac version of Bret Airborne (still in beta) is now available! I supposed that I should specify Mac OS X. Anyway the best way to make sure the game works on your Mac is to try the demo: Download the demo on: http://www.machine22.com/bretairborne/ Have a PC and a Mac? Well I have good news […]

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