<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Steal a crayon</title>
	<atom:link href="http://www.over00.com/index.php?feed=rss2&#038;p=18" rel="self" type="application/rss+xml" />
	<link>http://www.over00.com/?p=18</link>
	<description>Game developer without a license to kill</description>
	<lastBuildDate>Tue, 07 Sep 2010 05:54:50 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Over00</title>
		<link>http://www.over00.com/?p=18&#038;cpage=1#comment-11</link>
		<dc:creator>Over00</dc:creator>
		<pubDate>Sat, 09 Jan 2010 19:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.over00.com/?p=18#comment-11</guid>
		<description>&lt;blockquote cite=&quot;comment-7&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-7&quot; rel=&quot;nofollow&quot;&gt;sagethor&lt;/a&gt;&lt;/strong&gt;: Games are like most things we buy, like a car. They decrease in value.
&lt;/blockquote&gt;

A car is one of the worst thing to buy new because it lost so much value. However the first seller won&#039;t sell you a brand new car with no mileage at 85% of the original price. To get that you&#039;ll have to deal with a car that you&#039;ll probably need to put some $$$ in it.

Games going from $20 to technically $0.01 are a bit more extreme I think as you&#039;re not buying something already used by someone else. You still get the same thing as 1 year ago. Comparing games between them is tricky as a good game remains good over time. When you can pay $0.01 you don&#039;t have any reason to go for a more recent games with say better graphics.


&lt;blockquote cite=&quot;comment-7&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-7&quot; rel=&quot;nofollow&quot;&gt;Brian &#039;Psychochild&#039; Green &lt;/a&gt;&lt;/strong&gt;: Eventually people started to compete on price, and there was a race to the bottom. Now nearly all games are 99 cents, the cheapest the iPhone app store allows, as everyone raced to the bottom.
&lt;/blockquote&gt;

At first iPhone apps were a gold mine for some apps. And then more and more apps appeared to the point it&#039;s so damn hard to get noticed that you don&#039;t have much choice to use aggressive pricing so it stopped being that gold mine it was.

I&#039;m wondering if the same thing is not happening to indie games. Indie games are more and more among &quot;pop consumers&quot; so it seems either you have to come with a brilliant piece of work or use some kind of gimmick pricing just to get noticed (because we&#039;re more and more each day and building games is probably way easier than it previously was).

So are indie games becoming the same as the iPhone market? We&#039;ll hear about a dozen big players that are releasing amazing work and it&#039;s becoming harder for the others to get noticed. So indie games are now competing against other indie games while they were previously competing against &quot;big players&quot;? Forcing such ridiculous pricing ...

I don&#039;t quite like the word &quot;compete&quot; here as it&#039;s not really the point but considering there&#039;s a maximum amount of cash you can pull out of consumers&#039; wallets you can&#039;t expect them to buy everything either even if they&#039;d like to.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-7">
<p><strong><a href="#comment-7" rel="nofollow">sagethor</a></strong>: Games are like most things we buy, like a car. They decrease in value.
</p></blockquote>
<p>A car is one of the worst thing to buy new because it lost so much value. However the first seller won&#8217;t sell you a brand new car with no mileage at 85% of the original price. To get that you&#8217;ll have to deal with a car that you&#8217;ll probably need to put some $$$ in it.</p>
<p>Games going from $20 to technically $0.01 are a bit more extreme I think as you&#8217;re not buying something already used by someone else. You still get the same thing as 1 year ago. Comparing games between them is tricky as a good game remains good over time. When you can pay $0.01 you don&#8217;t have any reason to go for a more recent games with say better graphics.</p>
<blockquote cite="comment-7">
<p><strong><a href="#comment-7" rel="nofollow">Brian &#8216;Psychochild&#8217; Green </a></strong>: Eventually people started to compete on price, and there was a race to the bottom. Now nearly all games are 99 cents, the cheapest the iPhone app store allows, as everyone raced to the bottom.
</p></blockquote>
<p>At first iPhone apps were a gold mine for some apps. And then more and more apps appeared to the point it&#8217;s so damn hard to get noticed that you don&#8217;t have much choice to use aggressive pricing so it stopped being that gold mine it was.</p>
<p>I&#8217;m wondering if the same thing is not happening to indie games. Indie games are more and more among &#8220;pop consumers&#8221; so it seems either you have to come with a brilliant piece of work or use some kind of gimmick pricing just to get noticed (because we&#8217;re more and more each day and building games is probably way easier than it previously was).</p>
<p>So are indie games becoming the same as the iPhone market? We&#8217;ll hear about a dozen big players that are releasing amazing work and it&#8217;s becoming harder for the others to get noticed. So indie games are now competing against other indie games while they were previously competing against &#8220;big players&#8221;? Forcing such ridiculous pricing &#8230;</p>
<p>I don&#8217;t quite like the word &#8220;compete&#8221; here as it&#8217;s not really the point but considering there&#8217;s a maximum amount of cash you can pull out of consumers&#8217; wallets you can&#8217;t expect them to buy everything either even if they&#8217;d like to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.over00.com/?p=18&#038;cpage=1#comment-10</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sat, 09 Jan 2010 03:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.over00.com/?p=18#comment-10</guid>
		<description>It&#039;s interesting to look at the iPhone market.  Originally people would price games at reasonable prices (still cheaper than a retail store though).  Eventually people started to compete on price, and there was a race to the bottom.  Now nearly all games are 99 cents, the cheapest the iPhone app store allows, as everyone raced to the bottom.  

Of course, it&#039;s hard to make a lot of profit at that price point (given that Apple takes a chunk of that 99 cents for itself), so people have been adding in additional content, or making the 99 cent version the &quot;lite&quot; version, etc.  But, there&#039;s a siren&#039;s call to try to compete on price when you&#039;re new and any sales are good sales and do the minimum price.

As for games from big companies, I&#039;m not so ashamed to be cheap.  I got a few games when they were on deep discount (kind of wish I had gotten &lt;i&gt;Mass Effect&lt;/i&gt; myself when it as cheap).  This has been how the retail system has worked for a long time, anyway.  Wait a month and the price drops after a while.  Just be careful about some of the rarer games (like Atlus console titles), otherwise you might miss out.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to look at the iPhone market.  Originally people would price games at reasonable prices (still cheaper than a retail store though).  Eventually people started to compete on price, and there was a race to the bottom.  Now nearly all games are 99 cents, the cheapest the iPhone app store allows, as everyone raced to the bottom.  </p>
<p>Of course, it&#8217;s hard to make a lot of profit at that price point (given that Apple takes a chunk of that 99 cents for itself), so people have been adding in additional content, or making the 99 cent version the &#8220;lite&#8221; version, etc.  But, there&#8217;s a siren&#8217;s call to try to compete on price when you&#8217;re new and any sales are good sales and do the minimum price.</p>
<p>As for games from big companies, I&#8217;m not so ashamed to be cheap.  I got a few games when they were on deep discount (kind of wish I had gotten <i>Mass Effect</i> myself when it as cheap).  This has been how the retail system has worked for a long time, anyway.  Wait a month and the price drops after a while.  Just be careful about some of the rarer games (like Atlus console titles), otherwise you might miss out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mr.not crazy</title>
		<link>http://www.over00.com/?p=18&#038;cpage=1#comment-8</link>
		<dc:creator>mr.not crazy</dc:creator>
		<pubDate>Fri, 08 Jan 2010 23:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.over00.com/?p=18#comment-8</guid>
		<description>I wait for games to go down too, like right now PlayStation 2 is above the ps3 as far as games sales ps2 games are way cheaper for what you get. 




&lt;blockquote cite=&quot;comment-7&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-7&quot; rel=&quot;nofollow&quot;&gt;sagethor&lt;/a&gt;&lt;/strong&gt;: Games are like most things we buy, like a car. They decrease in value. I remember buying Battlefront for around 60 bucks. The question is… are we patient enough to actually wait for something? Many times, I try to wait, and I end up not wanting to buy it anyway.Games are expensive in their “new stage” because it’s like a “new frontier” for the buyers. A main problem with games – the players play it out, too quickly. Fresh content gets stale quickly. Of course, having a team of developers really helps. Of course, you do not. It’s actually amazing how fast you’ve gone, in my opinion.I have actually tried making a game, with a free engine called Eclipse… Didn’t go too well…&#160;&#160;

&lt;/blockquote&gt;

Same here as long as you aren&#039;t trying to make a mmo and even if you are gamemaker is still best.</description>
		<content:encoded><![CDATA[<p>I wait for games to go down too, like right now PlayStation 2 is above the ps3 as far as games sales ps2 games are way cheaper for what you get. </p>
<blockquote cite="comment-7">
<p><strong><a href="#comment-7" rel="nofollow">sagethor</a></strong>: Games are like most things we buy, like a car. They decrease in value. I remember buying Battlefront for around 60 bucks. The question is… are we patient enough to actually wait for something? Many times, I try to wait, and I end up not wanting to buy it anyway.Games are expensive in their “new stage” because it’s like a “new frontier” for the buyers. A main problem with games – the players play it out, too quickly. Fresh content gets stale quickly. Of course, having a team of developers really helps. Of course, you do not. It’s actually amazing how fast you’ve gone, in my opinion.I have actually tried making a game, with a free engine called Eclipse… Didn’t go too well…&nbsp;&nbsp;</p>
</blockquote>
<p>Same here as long as you aren&#8217;t trying to make a mmo and even if you are gamemaker is still best.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sagethor</title>
		<link>http://www.over00.com/?p=18&#038;cpage=1#comment-7</link>
		<dc:creator>sagethor</dc:creator>
		<pubDate>Fri, 08 Jan 2010 20:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.over00.com/?p=18#comment-7</guid>
		<description>Games are like most things we buy, like a car. They decrease in value. I remember buying Battlefront for around 60 bucks. The question is... are we patient enough to actually wait for something? Many times, I try to wait, and I end up not wanting to buy it anyway.

Games are expensive in their &quot;new stage&quot; because it&#039;s like a &quot;new frontier&quot; for the buyers. A main problem with games - the players play it out, too quickly. Fresh content gets stale quickly. Of course, having a team of developers really helps. Of course, you do not. It&#039;s actually amazing how fast you&#039;ve gone, in my opinion.

I have actually tried making a game, with a free engine called Eclipse... Didn&#039;t go too well...</description>
		<content:encoded><![CDATA[<p>Games are like most things we buy, like a car. They decrease in value. I remember buying Battlefront for around 60 bucks. The question is&#8230; are we patient enough to actually wait for something? Many times, I try to wait, and I end up not wanting to buy it anyway.</p>
<p>Games are expensive in their &#8220;new stage&#8221; because it&#8217;s like a &#8220;new frontier&#8221; for the buyers. A main problem with games &#8211; the players play it out, too quickly. Fresh content gets stale quickly. Of course, having a team of developers really helps. Of course, you do not. It&#8217;s actually amazing how fast you&#8217;ve gone, in my opinion.</p>
<p>I have actually tried making a game, with a free engine called Eclipse&#8230; Didn&#8217;t go too well&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
