Archive for January, 2010

10 things to consider before starting your own MMO project

Here’s 10 things I’ve learned, knew or wish someone else would have told me before starting to work on Golemizer.
This list could be longer but it cover the basics to get you started. This is no magical recipe, just some useful tips.
I posted this on my MMORPG blog some months ago but I added some [...]

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10 interesting facts about Golemizer (browser based MMO)

Time flies and it’s now been more than 2 years since I wrote the first line of code of Golemizer. There’s a lot of things I’d like to say about it (and will) but for now here’s 10 interesting facts about this project of mine. If you’d like to find out more by yourself just [...]

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Behind the scene of Blimp Wars

The release of Blimp Wars wasn’t as successful as what I was hoping for and I received very few answers from all the people I contacted (more on that later).
One person that answered me was Richard Hill-Whittall from indievision.org. He thought my little story was interesting so here it is, behind the scene of Blimp [...]

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Don’t try to reach me this Tuesday

This tuesday is  my wife’s birthday … But it’s also the day Mass Effect 2 is released.
I finished Mass Effect 1 recently as a real bad ass pain in the ass Shephard and I must say I haven’t been excited about a game for … well never.
I already said how I’m a lazy gamer and [...]

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New golem released in Golemizer: Bedside-Manner

This golem was designed by player Gidamere who won the Design a golem competition.
More info here: http://www.golemizer.com/index.php/new-golem-bedside-manner
Oh and by the way, if you’re following me on Twitter you might get your hands on a little something that might help your new golem!
var hupso_services_t=new Array(“Twitter”,”Facebook”,”Google Plus”,”Linkedin”,”StumbleUpon”,”Digg”,”Reddit”,”Bebo”,”Delicious”); var hupso_toolbar_size_t=”medium”;var hupso_counters_lang=”en_US”;var hupso_url_t=”http://www.over00.com/?p=93″;var hupso_title_t=”New golem released in Golemizer: Bedside-Manner”;

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3 days of work and 7 days later : Success?

For the release of Blimp Wars I decided to finally dive in ActionScript and build a small shooter using the same art as Blimp Wars.
The game took me 3 days to build as I was learning from the Shootorial on Kongregate. I submitted the game to Kongregate of course, NewGrounds, to Mochi Media and to [...]

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Wrex is dead

That’s not my dog. I’m talking about Mass Effect here (my dog’s name is Ti-Gus, which means something like “small guy” in english, it’s actually the name of french-canadian humoristic character that I have never seen of my life, it just sounds cute and funny)
He was annoying, I barely used him and I’m [...]

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The anxiety of the first hours

If you released a game and are a bit like me the first few hours after release you are in “panic mode”. “Oh I should have done that”, “What if people don’t like it”, “This is the end of the world!!!!”.
Hopefully you’re not like me and are able to take it easy. So consider that [...]

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Blimp Wars is now released!

Well it’s done! Blimp Wars is now officially released!
For those that don’t know what I’m talking about it goes like this:
Blimp Wars is a casual multiplayer game where players are fighting in the sky at the controls of steampunk blimps.

This new game is built on the same homemade framework as Golemizer. The client is built [...]

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Avatar (the movie) and games

Saw Avatar last night and was impressed. First thing I noticed is that 3D is not “in your face, ah! you thought it was coming at you”. I’m not a movie critic so go see it yourself and make your own opinion.
But do make an opinion. Don’t just take one of the pre-built opinion and [...]

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