Archive for February, 2010

Everybody knows what I should do but me

Don’t get me wrong. When a player gives me his opinion on what I should do it’s great. It means he cares. Of course he might be completely off the map but he’s trying to help. On game development forums it’s different however. Forums are what they are, self-promotion spaces where people like to hear […]

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The cold shower that is Kongregate’s rating system

* I’m not one that likes rants so I made sure to include some positive bits at the end. Before going further I think I need to make sure we all get some things: – Kongregate seems to be doing just fine as it is right now. They look like a successful business so they […]

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Golemizer now on Kongregate!

It finally happened! Golemizer featured on another website with tons of players! When you’re building a game you’re obviously hoping that people will take a look at your work or even better that they will hang around to play it. So no need to tell that right now as I see many players logging in […]

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It doesn’t have to always be fun to be fun

I just updated the mini-game for sheep in Golemizer (the previous system was putting too much pressure on the database so sheep were inactive for some time when I discovered the problem). Most players will argue that this can barely be considered as a mini-game since there’s no puzzle here and doesn’t require any skills. […]

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Abandoning Prototype for jQuery

In case you didn’t know, Javascript is THE power on the web right now. Sure most games are coded in Flash and Java. Others are just claiming the “browser game” label yet you have to install some proprietary plug-in that won’t be useful to play any other game … Might as well consider any game […]

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