Archive for February, 2010
Everybody knows what I should do but me
Feb 28th
Don’t get me wrong. When a player gives me his opinion on what I should do it’s great. It means he cares. Of course he might be completely off the map but he’s trying to help.
On game development forums it’s different however. Forums are what they are, self-promotion spaces where people like to hear themselves [...]
Golemizer now on Kongregate!
Feb 23rd
It finally happened! Golemizer featured on another website with tons of players!
When you’re building a game you’re obviously hoping that people will take a look at your work or even better that they will hang around to play it. So no need to tell that right now as I see many players logging in that [...]
It doesn’t have to always be fun to be fun
Feb 21st
I just updated the mini-game for sheep in Golemizer (the previous system was putting too much pressure on the database so sheep were inactive for some time when I discovered the problem). Most players will argue that this can barely be considered as a mini-game since there’s no puzzle here and doesn’t require any skills. [...]
Abandoning Prototype for jQuery
Feb 20th
$20 for 6 inventory slots in Allods
Feb 19th
Either it’s an error or someone is a bit greedy.
The situation is interesting though. Either players are just complaining just for the sake of it (aren’t forums meant for that? … I’ll need to write about this) or it means that they already have their credit card ready to spend plenty of money.
So if some [...]
Getting new players is HARD
Feb 12th
Exploring the world of Golemizer has never been so easy!
Feb 7th
Update #30 of Golemizer introduced the Atlas. The Atlas is a new website that you can check out here: http://atlas.golemizer.com/
By crafting an Electron Stamper and using this item players can take pictures of their favorite zones in Golemizer and share them with the world. It doesn’t require to upload screenshots or anything, just use this [...]
