Archive for March, 2010

Dungeon of Loot – Interface V2

Some screenshots of the new interface currently on my development version. I replaced the guest access by the splash screen instead. A guest can’t do anything useful anyway and account creation is only click on Connect and then type the name of a character. Players that will access this on Facebook will only have to […]

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How to build an MMO in 7 days – Announcing Dungeon of Loot!

So how do you build an MMO in 7 days? Easy! You first spend over 2 years and a half working on a framework and then you’re set to build a simple MMO in 7 days! Dungeon of Loot – Alpha version 0.1 http://www.dungeonofloot.com/ This is only an alpha version so keep that in mind. […]

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I see NetHack tileset

Coming in your browser when it’s done *tease*. My mindset for this one is “simple, simple, simple” so forget about animations, custom pixel art and any fancy sandbox stuff. And yes you get to level 2 by killing 10 damn rats … (click for full size)

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I hate computers

I really do. Just like I hate cars and think that 95% of people are not mature enough to drive one. But in both case I need them. My need for them is greater than my hate so I guess I just have to deal with it. What’s becoming ridiculous with computers though is that […]

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So you want to hire me?

Or let’s pretend you do For some time I’ve been thinking about what kind of jobs I would want to go for in the game industry. While my main motivation still remains to be my own boss one day (no need to be huge, just to pay the house and eat you know) I’m now […]

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