Archive for April, 2010

Ads are not evil

Say that guy … and me. It’s just easier to quote someone that is better known than me to make a point.
Cliff Harris is running a small contest in which you have to design a banner to win a model of a ship featured in his game. Here’s the quote I like:
Isn’t this supporting evil [...]

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Yet another “how to make it as [insert game related job]“

The more I read those the more I’m telling myself I should stop reading that kind of thing. Here’s the latest one from Edge.
Not that reading about how others have done it is bad but it gets to a point where it’s just intoxicating. I must have read nearly a hundred of those articles and [...]

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Yeah, I’m somehow jealous – Amazing HTML/Javascript game engine demo

Suddenly Golemizer doesn’t look so much special (technology speaking).
From the demo here it looks like the engine behind Golemizer is about doing the same thing but Aves is much more smoother. Communication with the server seems to be handled much more better also. Well everything looks better because these guys probably known what they were [...]

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Totally unrelated post of the year .. or the month … or the week?

How wonderful it is to have a blog! I can post whatever I want when I want it.
Even more wonderful I won’t post some stupid question with no opinion on some matter just to get traffic!!! Yeah, if you want me to unsubscribe from your blog just post a 2 line question about the topic [...]

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Jumping on the bandwagon. Do you like my posts?

Bah … There’s so many ways to tell others that you like something that it’s starting to look like a big mess. However I’m a web developer so I need to experiment with this new stuff just to be in the loop.
Don’t know if I “like” it (hehe) or not but right now I don’t [...]

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Mental sanity when you’re about to release a game

I’ve already talk about the anxiety you can experience when releasing a game but this time it’s about that time just before release.
Dungeon of Loot is at a point where I’m making huge progress in very little time (thanks to my tools to generate dungeons and customize monsters) so launch should be coming soon. Maybe [...]

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Latency, rubber banding, xp curve, … yeah I’m still learning

I didn’t expect to learn some new tricks while working on Dungeon of Loot. At first I thought I was just putting together some tricks from Golemizer but it turned out as a “real project” with its own challenges.
The first thing that was in my mind for some time was on which server I would [...]

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Learning to handle the “just 1 more feature” disease

I have this disease that probably a lot of enthusiastic game developers also have, the “just 1 more feature”. At first it isn’t that bad and you’re even enjoying it but when you’re not careful about it and let it spread it can really get nasty.
I have the luxury of not having to wait for [...]

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New screenshot of Dungeon of Loot

I added the cloack, ring and amulet slot and the whole thing is now permanently visible.
I also did some improvements on the HP and XP bar. I’m now building content to fill the dungeon. The random level generator is working wonderfully considering I have to do little work to tweak each level (which basically consists [...]

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An iPad is …

Something you didn’t know you didn’t need yet you still had to buy it to figure out you didn’t it need it.
Make something useful out of your money. My Paypal account is dave@machine22.com …
And people thought Microsoft was evil … Come on .. No Flash … Let me guess what’s next … No HTML 5!?!?!?!
Guess [...]

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