Archive for May, 2010
Motivation because we all need it
May 31st
Run Doc Run! Game prototype
May 27th
The “Icelandic Model of MMO development” the Golemizer way
May 20th
I just finished reading The Icelandic Model of MMO development on Gamasutra about EVE Online and I can say that you can probably take the whole article and apply it to Golemizer. Well not the part about the “subscriber curve” and the “bare $2.6 million in funding” but everything else fit quite well.
When I decided [...]
Some inspiration from another indie dev
May 18th
I don’t know Gianfranco Berardi. I just discovered his blog today in the most awesome way you can discover something. The guy just recently announced that he was going full-time indie …
He decided to live his dream and that’s surely a dream I share. It seems that it’s not the only thing we are sharing [...]
A look at Kingdom of Loathing’s success
May 17th
Call it envy, call it admiration, call it inspiration it’s a bit of all of this. Here’s a game that I have never seen labeled as indie even though you cannot get more indie than this. Since 2003 Zack Johnson has built a small successful empire that should part of models for all indie developers. [...]
Golemizer: lessons learned, state of mind and the future
May 10th
The release of Dungeon of Loot brought some questions from players in Golemizer. Why am I spending so much time on other game projects and why I haven’t really been around Golemizer for quite some time. I decided to come clean about it and be honest about the situation here and here.
That’s surely not the [...]
