Archive for May, 2010

Motivation because we all need it

For more than a year now I’ve been staring at this frog on my desktop at work (scroll a bit). Stole it from Juuso here.
As stupid as it might sound having this in my face all day long kinda helped. Each time I felt like this job of mine was about to get away with [...]

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Virtual friends: 1 Real life friends: 0

I always have a hard time explaining to friends (friends I meet face to face on a regular basis … well a bit less now and I’ll explain why) what is this whole building games stuff. Maybe I’m boring as hell or maybe they just don’t give a shit but that’s never easy. On the [...]

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Looking for beta testers for a Facebook game

The name of the game is Guess the word. At least for now. The point is to be the first (among every players online) to guess a word out of scrambled letters for points. Every 10 seconds a letter is revealed and the word is worth 1 point less. The twist? Well it’s not a [...]

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Run Doc Run! Game prototype

By now everyone probably heard of Canabalt and many other clones. The last one I saw is about an unicorn … so I thought why not give it a shot myself! This will be just a fun experiment and I invite everyone to feed me with thoughts suggestions and criticism.
So since it seems I’m having [...]

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The “Icelandic Model of MMO development” the Golemizer way

I just finished reading The Icelandic Model of MMO development on Gamasutra about EVE Online and I can say that you can probably take the whole article and apply it to Golemizer. Well not the part about the “subscriber curve” and the “bare $2.6 million in funding” but everything else fit quite well.
When I decided [...]

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Some inspiration from another indie dev

I don’t know Gianfranco Berardi. I just discovered his blog today in the most awesome way you can discover something. The guy just recently announced that he was going full-time indie …
He decided to live his dream and that’s surely a dream I share. It seems that it’s not the only thing we are sharing [...]

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A look at Kingdom of Loathing’s success

Call it envy, call it admiration, call it inspiration it’s a bit of all of this. Here’s a game that I have never seen labeled as indie even though you cannot get more indie than this. Since 2003 Zack Johnson has built a small successful empire that should part of models for all indie developers. [...]

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Does a cash shop disqualify your game as being indie?

That was the title of the post I was writing a few minutes ago. It wasn’t turning as I wanted it to be so I decided to scrap it but kept the title. Maybe someone else can write in a more clever way about this than me as I think it might be a valid [...]

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Exposure as an indie game dev – Guerilla style

I’ve said in the past that I don’t like “top ten things to do to get people to talk about your games” kind of lists as I’ve found that most of the time those are simply empty shells that are meaningless without the perfect combination of luck, contact, time, renown and such. The more you [...]

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Golemizer: lessons learned, state of mind and the future

The release of Dungeon of Loot brought some questions from players in Golemizer. Why am I spending so much time on other game projects and why I haven’t really been around Golemizer for quite some time. I decided to come clean about it and be honest about the situation here and here.
That’s surely not the [...]

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