Archive for December, 2010
Spacewars version 0.01
Dec 31st
Well Spacewars is just a temporary name. Like Hackwars, Viruswars, Golemwars and other ideas I have somewhere on paper. So don’t pay attention to the name right now.
This is the follow-up to this post. Read the following before checking this work in progress.
It’s not even alpha so plenty of stuff is not right and a [...]
In 2011 I will …
Dec 24th
Inspired from a thread on indiegamer.com. Thought I’d post my answer here and expand a bit.
1. Release The Fae’s Wyrd with Psychoavatar Games
I’m really curious to see how this game will do when submitted for sponsorship on FGL. I think we have something special here but it’s hard to predict the financial aspect of this.
2. [...]
A game prototype to play with
Dec 22nd
Multi-threading in AS3 … how to fake it
Dec 16th
UPDATE: Seems this post keeps getting traffic but it was written in 2010 so I just thought I’d point to this post which provides a better answer now: http://stackoverflow.com/questions/10811183/multithreading-in-actionscript-3
Just a quick technical post. Maybe it might help someone or even maybe someone will tell me how it could be improved.
It’s quite annoying that there’s no [...]
Golemizer 2.0 … Combat
Dec 12th
Combat in Golemizer can hardly impress anyone … A third of new players are quitting exactly when they get to the tutorial quest about combat (I’ll post later about the new player experience). Sure Golemizer is about crafting but let’s not forget that it’s also about crafting monsters …
There’s little excitement to have from typing [...]
Golemizer 2.0 … Graphics
Dec 11th
I’ve stumbled upon this game and immediately thought that Golemizer 2.0 should have this look (go through all menus and intro until you get to the actual game). I like the clean lines, the easy-going of it and the fact that you can actually see properly the character and details in the environment.
The Guardian 2: [...]
Golemizer 2.0 … Crafting
Dec 10th
