Archive for December, 2010

Spacewars version 0.01

Well Spacewars is just a temporary name. Like Hackwars, Viruswars, Golemwars and other ideas I have somewhere on paper. So don’t pay attention to the name right now. This is the follow-up to this post. Read the following before checking this work in progress. It’s not even alpha so plenty of stuff is not right […]

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In 2011 I will …

Inspired from a thread on indiegamer.com. Thought I’d post my answer here and expand a bit. 1. Release The Fae’s Wyrd with Psychoavatar Games I’m really curious to see how this game will do when submitted for sponsorship on FGL. I think we have something special here but it’s hard to predict the financial aspect […]

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A game prototype to play with

I always had some trouble to share my work in the early phases of a project as I know that it usually brings a lot of “you should do that”, “this is missing”, “this doesn’t look good” and so on. However I’m getting better at not getting upset over this and since I was getting […]

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Multi-threading in AS3 … how to fake it

UPDATE: Seems this post keeps getting traffic but it was written in 2010 so I just thought I’d point to this post which provides a better answer now: http://stackoverflow.com/questions/10811183/multithreading-in-actionscript-3 Just a quick technical post. Maybe it might help someone or even maybe someone will tell me how it could be improved. It’s quite annoying that […]

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Golemizer 2.0 … Combat

Combat in Golemizer can hardly impress anyone … A third of new players are quitting exactly when they get to the tutorial quest about combat (I’ll post later about the new player experience). Sure Golemizer is about crafting but let’s not forget that it’s also about crafting monsters … There’s little excitement to have from […]

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