Archive for January, 2011

A look at ShellShock Live

When I first decided to write about ShellShock Live I was more enthusiast than I am now. For some reason something went wrong … or maybe not. Hard to tell. When I first heard about ShellShock Live it was through Player.IO tweets. I guess ShellShock Live is using Player.IO … It was the perfect example […]

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A look at Player.IO

In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game. What’s interesting about Player.IO is […]

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A look at micro-transactions services for my next game

There is no doubt in my mind that my next project (codename Spacewars) will have micro-transactions in it. It might be a Flash project but I (most likely) won’t rely on sponsorship to make money out of it and ads revenue would probably not be enough by itself. Why no sponsorship? Well to start with […]

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Spacewars 0.0.3 : Your first mission!

Hold on and read the following before jumping into action. Again at first click on “Sector Alpha” which is currently the only mission available. Build your ship and make sure to have enough engines so your ship can be maneuvered easily. Adding some turrets might also be nice … This time shields matter. Click on […]

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Spacewars version 0.02: Zoom zoom

Make sure to read the following list to know about the currently hidden commands. Click here to play version 0.02. There’s a new mission screen. Just click on “Sector Alpha” to start building a ship. Again make sure your ship has enough engines. Reactors and shields are not important for now. Click “Assemble” (lower-right) to […]

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