Archive for May, 2011
Prototyping of Star Corsairs MMO is now complete
May 27th
What?!?! All this time I was still working on a prototype? Well that’s what happens when you don’t work on it full-time (I’m still employed but it’s coming to an end really soon). But it might not be prototyping as most consider it.
For me the process of working on prototypes is still so far to [...]
An update on what’s happening with Golemizer
May 21st
With Social Gold gone for good at the end of the month I had to shut down the Altus store for non-Kongregate players to prevent players from spending money on the system at the last-minute.
So what will happen to Golemizer? Well for now I can probably make everyone feel better for at least a few [...]
Early look at combat in Star Corsairs MMO
May 14th
The following video is from an alpha build so don’t take too much out of it. Specially pay attention to the circle at the bottom left.
The circle you see in the video is the visual representation of a turret. The green marker shows where the turret is currently aiming and the red marker shows the [...]
Things game devs are tired of hearing
May 9th
No cynicism or irony here. Just some things I’ve gathered from reading devs blogs and from my own experience.
You should …
No. We already have or can’t. Even though we understand you only mean to help it gets to a point where it’s insulting. We have mentors, we have peers, we have dedicated players with privilege [...]
How niche can you go?
May 2nd
Chris recently asked me:
What is your opinion of niche ideas for mmo’s? You started working on a space mmo? Golemizer seems somewhat niche. What about ideas that haven’t been used for mmo’s (for example, an mmo about bugs or an mmo about dinosaurs)? What is your opinion? Can they be successful, or should small projects [...]
