Archive for February, 2012

When the game you developed is haunting you

The most difficult thing I had (and still have) to do is to explain to players why I’m letting sleep an online game I worked on (not kill just letting it be on its own). It happened to Golemizer and it’s now going in the same direction for Star Corsairs at the moment. It’s not […]

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Smuggler game is a go – updated prototype with playtest missions

Here are the info to check the updated prototype if you promise to come back to read the rest of the post… Bonus points for leaving comments/impressions Where to play http://machine22.com/smugglerv7/ Controls If you have played the previous versions there are new options available (in green) Left mouse button to move. Your ship will follow […]

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Tomorrow we will still be struggling indies

I don’t mean to piss on Double Fine’s parade but their incredible experience on Kickstarter in the last 24 hours doesn’t mean a whole lot to most of us. For most of us tomorrow will be the same. Is you name on Wikipedia? Did you released a critically acclaimed game? Did you tape a video with […]

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Space stealth game prototype update: black holes, bullet time and more!

First the stuff you want to know: Where to play http://www.machine22.com/smugglerv6 Controls Left mouse button to move. Your ship will follow the mouse cursor. Mouse wheel: zoom/unzoom Z: fire turret (not really the focus of the game but I left it there for now) X: Hold for bullet time. The player also gets slower but […]

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