Archive for April, 2012
It’s been 2 months now since I last posted about my “smuggler/stealth game idea”. What did I achieve in these last 2 months? A big mess of almost nothing. Keyword here however is “almost”.
There’s no stealth in space
I’ve been trying to come up with a concept to include stealth in space and just couldn’t find [...]
There will probably be a part 2 with the recent announcement for the extended cut of the ending so that’s why part 1.
This post is not spoiler heavy except maybe the part about the end.
Automated squadmates dialogues on the Normandy
It was a surprise at first as we haven’t been used to this in the other [...]