Archive for June, 2012

Random thoughts about IP rights and indie devs

Well I said random so stick with me a bit… First I’ll point you there: http://rampantgames.com/blog/?p=4474 (do yourself a favor and read part 1 & 2) Okay back? Now go read this: http://www.lostgarden.com/2012/06/goodbye-realm-of-mad-god.html If you’re really back you’re great I must say. So what can we get from that? The first thing I get from […]

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The few times I was the dungeon master …

In our D&D group we were all sharing the dungeon master role. Well mostly others would share that role in fact. I never enjoyed being the dungeon master as I was all over the place. I tried once to run an adventure I bought and it was even worst. So when I couldn’t escape the […]

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After almost 4 years Golemizer will shut down for good on June 8th

I’m very sad to announce this but now there’s nothing that can stop it. For the first time this weekend I had some regrets about not shutting down Golemizer last year when I lost my job. I looked at my budget available to work on my current project and then looked at the money I […]

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I don’t need your silly game rules to make me feel like a n00b

I think that’s what’s annoying me most when it comes to MMOs. No matter how good I can be I still suck. I vaguely remember trying APB Reloaded. Apparently some kind of 3rd person shooter MMO or something like that. All I can remember from it is that I was useless. I was a cop […]

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The “I have made a cool engine” problem

Meaning I still haven’t created a game with it. Oh I didn’t reinvent the wheel though. What I could take from someplace else I took.  I built an engine that can create a top-view stealth games… or something else. I even have a more or less stable map editor so all that’s left to do now is […]

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