Archive for February, 2013

The guide to indie game dev success

This is the post I’ll make once I know success. Well I’m writing it now so I’m a bit ahead of time here but it doesn’t matter. I’m pretty sure it’s the post I’ll write anyway. What is success? Let’s define it as “being able to pay for whatever expense you might have”. Nothing too […]

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Bret Airborne alpha update v0.0.5

Get your alpha copy or try the demo on http://www.machine22.com/bretairborne/ Finally you get to see what will be the campaign or story mode or the non-instant duel mode or whatever you like to call it. I’m not set on a final name yet as I’m thinking on adding more modes so just calling it “campaign” […]

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Bret Airborne alpha update v0.0.4

As always you can download this update if you pre-ordered the game by launching the game and clicking the “Download update” button appearing at the bottom right of the screen. You can try the demo (newly updated so it’s way more stable than before) and pre-order the game by visiting http://www.machine22.com/bretairborne/ Update notes New game mode: […]

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Bret Airborne alpha update v0.0.3

As always you can download this update if you pre-ordered the game by launching the game and clicking the “Download update” button appearing at the bottom right of the screen. You can try the demo and pre-order the game by visiting http://www.machine22.com/bretairborne/ Update notes Left FPS display in the top left corner. It should usually […]

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Bret Airborne dev diary – Tech and resources

Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular  point. This first post will look at the […]

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