Archive for February, 2013
The guide to indie game dev success
Feb 24th
Bret Airborne alpha update v0.0.5
Feb 22nd
Get your alpha copy or try the demo on http://www.machine22.com/bretairborne/
Finally you get to see what will be the campaign or story mode or the non-instant duel mode or whatever you like to call it. I’m not set on a final name yet as I’m thinking on adding more modes so just calling it “campaign” might [...]
Bret Airborne alpha update v0.0.4
Feb 15th
As always you can download this update if you pre-ordered the game by launching the game and clicking the “Download update” button appearing at the bottom right of the screen.
You can try the demo (newly updated so it’s way more stable than before) and pre-order the game by visiting http://www.machine22.com/bretairborne/
Update notes
New game mode: Gauntlet of challenges
You [...]
Bret Airborne alpha update v0.0.3
Feb 8th
As always you can download this update if you pre-ordered the game by launching the game and clicking the “Download update” button appearing at the bottom right of the screen.
You can try the demo and pre-order the game by visiting http://www.machine22.com/bretairborne/
Update notes
Left FPS display in the top left corner. It should usually remain over 50, [...]
Bret Airborne dev diary – Tech and resources
Feb 3rd
Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular point.
This first post will look at the tech [...]
Bret Airborne alpha update – Still time to pre-order!
Feb 1st
Just in case you don’t know what is Bret Airborne and/or wish to pre-order and play the latest build: http://www.machine22.com/bretairborne/
The first alpha update to Bret Airborne so to update your copy just launch the game and click the “Download Update” button to get version alpha 0.0.2.
Update notes
Fixed a lot of bugs … a lot. The [...]
