The hardest thing is to let go
Or maybe I should say that the hardest thing is to face that working hard just doesn’t cut it. You need to be good, you need to be brilliant, you need to have that little spark in your mind. I don’t think I have much of this. I’m just able to get work done but it doesn’t mean it’s viable commercial work. That’s the sad part.
You build yourself some kind of fantasy and then your start to believe in it. A couple of years later you realize that it was some kind of crazy hobby but nothing to get food on the table. What do you do next? Keep on fighting even though you don’t believe much in yourself anymore or try to find the ground to do something that works.
Ask me what I’d tell myself a couple of years ago. I’d probably tell myself to do the exact same thing I have done. Go figure. I still needed to do it. It just happened to not work very well. Ask me what I’d tell someone asking me for advice. I wouldn’t say anything. Anything but “just do what you feel like doing”. I can’t really say that people should carry on with their dreams at all cost because sometimes we are just not fit for our dreams. On the other hand who am I to tell someone to not do something.
Want to build games on your own for a living? Have fun! I won’t tell you it’s a good idea but I won’t tell you it’s silly either. I guess I’m not very helpful and I don’t feel like being helpful anyway. I won’t tell you that you should know some stuff or that you should limit your ambitions. I haven’t accepted that kind of comment myself anyway. I also won’t tell you that you should keep going on no matter what. Just because I honestly don’t know what to tell myself sometimes.
Like I said I’m not even sure I’m good at that. Maybe that’s just something I’d like to do but that I should really forget about. As time goes by I’m starting to believe it I guess. The only thing that makes me feel a bit better about this is that a lot of people that succeed actually don’t have much of a clue why they succeeded as much as I don’t have much of a clue why I didn’t. Or they know too well like I sometimes know too well. It just happens because … Well because of so many things. This is where it sucks. That guy succeeded because of that. That guy succeeded because of this. That guy failed because of whatever … If someone think he’s able to tell you he’s just shitting you. That’s the best thing I learned from game development so far.
Of course we can speculate. That makes for great theoretical discussion but doesn’t get you anywhere near any results. And by looking at all those great big budget games that are firing their employees it seem that nobody have any clue at all. Maybe the only real tip I could give is “find a niche big enough to keep you alive and stick to it”. That seems to work well.
CoD games are doing well because of orgies of cutscenes that barely requires you to do anything and they succeed. The day they try something else I guess they will start to sell less copies. WoW is master as single-player MMO and people expect this from them. I’m sure some people there are warning stupid kids to not try anything else. Others just know how to spread their opinions to the press and it serves them well. The day they will stop doing it they might then become forgotten. So no way of becoming successful here. Just ways of keeping your head above the water.
And when you find a recipe that doesn’t work well you then have to learn to let go. It sucks. It sucks bad because you might not learn the right thing from it. Maybe the recipe was great but you were just not the right person to sell it. Maybe the recipe was amazing but you were lacking something to make it last just long enough to get you some results. So it sucks to let go because you can’t even be sure that you’re letting something go because it sucks. No. You’re letting it go because it didn’t work for you but could work for someone else. It really doesn’t take much to be successful you know. Look around and you’ll be amazed about how stupid success is. It’s however totally frustrating how impossible that pattern is to recreate.
And when you do finally let go then you feel like shit. And then feel like there’s nothing much ahead. And then you feel like maybe you should focus on some other job that would help to pay the house instead of following some ambition you don’t seem able to reach.
And at the same time you don’t feel like doing so. Just in case you weren’t that far … Learning to let go … sigh …

about 2 years ago
We’ve talked about this before, and you know I feel the same way, Dave. It’s brutal to face the facts like that. But, as you said, you needed it. You learned. You grew. You will do better next time around!
Don’t think of it as abandoning the old. Think of it as an opportunity to tackle the new. That’s what gets me out of bed in the morning.
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about 2 years ago
“It takes twenty years to make an overnight success”
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about 2 years ago
Even if you feel that, never surrender Dave.
You make me feel useful the first time when I designed some graphics for Golemizer, never quit dude, I know you can go far! Sadly the gamers from this days focus more in a cinematographical experience more than a good game, if you want to have success in this you have to do something like that.
Remember if you ever need help, just call me
Leandro AKA “Yog”
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about 2 years ago
What’s irritating me most I guess is that this whole thing still cost me money. My first cent of profit is still very far. I’d just hate to stuck myself in a corner because I’ve been for too long in the red.
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about 2 years ago
Does it mean you’re on the verge of quitting making games?
I’ve quit and I almost feel like that chapter never happened to me. And yes the main reason were the expenses and the fact that if you don’t get lucky in the first months, I don’t think there is much chance in the future. And of course the anger I feel when I see xville and its ilk featured on gamespot…
I won’t say “Do not quit, fight forever”, if you want to be a game developer. All that experience will matter at one point in the future. But it seems that the only “way” to success is to try an try and try again, without caring much about it. In the mean time, a job in the game development industry will help your pocket and perhaps will open some doors. Yeah, easy to say…
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about 2 years ago
So, J.R.R. Tolkien was a professor for his day job, but I hate to think where literature would be if he didn’t also write stories. A day job’s not so bad as long as you make time to do what you were made to do. Don’t let go of too much.
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about 2 years ago
November blues is hitting hard?! Take a step back, find your way, get movin’ ahead again! (wherever that leads you)
Trying to do something (either you fail or succeed) is better than only dreaming about it, so I would say you’ve been far, very far!
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about 2 years ago
Hey, giving up already? You haven’t been in the game making business long enough to do that! Success doesn’t come that quickly, and just becuase you didn’t succeed the first, or second, or even fifth time doesn’t mean you’re a bad game developer! Imagine, if everyone gave up when they encountered failures, where would we be today?
Besides, even if it does amount to nothing, didn’t you enjoy the ride? Didn’t you learn something new? Yes, money is important for life. However, life isn’t about making money. It’s about learning and experiencing and testing out the waters. I don’t see you as a failure at all. Your ideas are marvelous. However, marketing and all that stuff’s tough, and art is an important part of any marketing tool.
Oh, one more suggestion, when you were making your games, have you ever asked, what do I have to offer the players? Why enjoyment would they get out of it? If you want to make a super successful game, it has to be creative but appealing. Take minecraft, for instance. It’s so simple that almost anyone can program it, yet it’s so complicated that people can make binary calculators with it. Think outside the shooters that everyone has already made! Think outside the dungeon quests that have been used time and time again. Your ideas are unique. I’ve seen it in golemizer. You’re just too afraid to stray from the beaten path and go wild with them.
You have so much potential. Designing Golemizer has showed everyone that much. Now how will you use it?
Anyway, enough with the long rant/motivational speech. I have work to be done!
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about 2 years ago
Game development? Nah. I couldn’t stop even if I wanted to. That was about Golemizer.
My first objective was that it would make enough money to pay for itself. It did so for a very short time and now it’s back to costing me money. My point was that comes a time that you have to accept that it won’t work and I won’t let my wallet get dry because of a game I really like but just doesn’t work. But letting go Golemizer is hard and I’m not yet at the point of accepting that yet. That’s the reason of my post.
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about 2 years ago
Closing servers? or just stop working on it?
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about 2 years ago
Somebody help Dave change his hosting plan, it’s costing too much and I’m sure he could find the same performance and reliability for less $$ but like he told me someday, too much hassle and I agree with him. If you don’t have the patience and/or knowledge sometimes a change of host can be catastrophic. With help, it all gets better!
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about 2 years ago
The problem with hosting is that due to some coding mistakes made at the root of the code the game consumes too much compared to what it should use.
Meaning that the server I have is just overpowered for what it should be but is still required for the game as it is sadly.
I’d need to find the exact same thing as I have but just cheaper which is hard. When I took the current server I had a permanent discount on the monthly fee which was nice but still costly. So it makes it quite difficult to find the same at a lower price.
I’ll keep looking though. That would surely help to solve this problem. Just wish the server was better coded.
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about 2 years ago
Codero has some good offers at the moment, 50% off till holidays. My only concern is about finding reliable yet cheap hosts on Canadian grounds. USA offers the widest range of options, Canada has good offers too, we just need to keep eyes peeled.
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about 2 years ago
First time I read this I figured you were quitting game design too. Happy to see you’re still in ‘that’ game!
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