After almost 4 years Golemizer will shut down for good on June 8th
I’m very sad to announce this but now there’s nothing that can stop it. For the first time this weekend I had some regrets about not shutting down Golemizer last year when I lost my job. I looked at my budget available to work on my current project and then looked at the money I spent on Golemizer’s server in the last year and for the first time I said “damn”.
For many of you Golemizer was some kind of weird project done by a newbie and handled wrong every single possible way. For some it was some inspiration that even the craziest project can become reality. For the players it was an imperfect but unique world they quickly claimed their own (which was my goal from the start). For me it has been an incredible way to get into the world of game development even if I had to learn a lot in the most difficult way possible.
So this Friday Golemizer will go dark. I’ll probably keep the domain name pointing to some place as a souvenir though. I’ll backup the database and all the code and keep it somewhere safe as shutting it down is one thing. Deleting everything is another and I’m not doing it.
For those who care here are some thoughts about the shut down of Golemizer.
I never brought back the in-game store
No I didn’t and the lack of revenue is not a surprise at all (though everything is still available on the Kongregate version). At the time Social Gold became part of Google I already decided to not work anymore on Golemizer. I had to move on as even with the store available Golemizer was still not making a profit.
The business model at first was non-existent at best but the in-game store did bring some hope. Unfortunately what was lacking was a minimum raw number of active players. The store was doing “okay” considering the playerbase (ARPU at the best of Golemizer was between $0.80 and $1.00). I did all I could or at least all I thought I could do to raise the number of players but never could. Going to Kongregate was the best move I did to raise the number of active players but it didn’t pay off in the long run.
Last year when I lost my job I kept Golemizer running even if I knew it was only an expense at this point for a few reasons. Mostly because I needed something to remind me that I can finish and release projects and because it was a way to motivate me. I needed to release something that would make some money to help keep Golemizer alive. Now we all know it never happened but that’s why I didn’t shut down Golemizer when I needed most the money.
I never fixed bug A, B or C
Oh there’s a ton of things that would need to be improved. It was a little crazy to code my own MMO server without knowing much about the subject but again I don’t regret doing so. For a long time I’ve been in the mode of “if I fix that or add this more people will come” but I found out that it doesn’t work quite that way. At one point I was working so much on these “issues” that my health got affected and I still wasn’t seeing any result. That’s when I accepted that fixing this or that wouldn’t make the game more popular. Well maybe it would have helped but there’s a lot more than just this. I slowed down a bit until I decided to stop completely to work on other projects.
Moving to a less expensive server?
When I say there are things wrong with Golemizer’s code it’s not just related to what you see in the game. The game’s server-side code consumes a bit too much resource to run on a cheap server to the point that it lead my host to shut down the server Dungeon of Loot was hosted on (it was using Golemizer’s code and was hosted on a VPS). The current server is a physical machine, cost me $200 per month and works fine. Unfortunately $200 per month is $2,400 over a year and right now having this money would have been nice for my current project.
Maybe there are some servers out there that could be cheaper and still run Golemizer but at this point it’s not a matter of saving $20-$30 per month or so. Even with a low population Golemizer requires more juice than you’d expect it to take.
Almost 4 years for a first MMO still isn’t that bad
Some MMOs out there don’t even last that long. If you include development time Golemizer has been a 5 years ride. The faith of online games sadly is often to shut down one day. The faith of old single-player games? Well I see some nice ones on gog.com right now. Might even spend some cash on 1 or 2.
I’ve shut down Blimp Wars, Dungeon of Loot and now Golemizer. I’m getting tired of shutting down my games so you can understand a bit why I’m looking at offline single-player games development right now. Doesn’t mean I’ll be more successful, doesn’t mean it will be easier but I really need to break some pattern here. And even if few people play this offline game it doesn’t become and hindrance for a potential new customer. Which isn’t the case for online multiplayer games…
Is Golemizer for sale?
I’m sure I’ll get this question so here’s the answer even if I think I’m wasting some time here. So far all emails related to “buying” Golemizer has been sent directly to the trash can. I received a few “offers” but I doubt any were serious. One thing for sure I never seen the word “money” in these emails so…
Now I’m shutting it down so anything’s possible but I highly doubt I’ll see anyone offering money to buy it. The code needs work and I won’t be the one doing it for sure. I’m also not looking for a cheap escape route like “here’s $400 and I take the game”. If the current version of Golemizer never did awesome and if the code ain’t perfect I still value the IP. It’s not a commercial value it’s a value of “I created it and it’s not impossible that I revisit it later”. When? I don’t know. Will it ever really happen? I don’t know. This is why not giving away the IP for cheap is nice. I don’t need money that bad to the point of giving everything away for a few hundreds dollars.
So with this in mind you can see how I doubt anyone will be able to offer a price I’d be ready to accept. What is that price? Well you’ll only know if you can prove you are serious about it. I think my inbox will remain empty.
Thanks
Thanks to everyone who helped me. Everyone who believed in this project. Maybe we were wrong about the commercial success of this project but now nobody can deny the fact that it was built, released and existed for a few years. I’ll take that as a sign of success. Next time I’ll just try to make a few bucks on top of that
I’m sorry to have to announce that to the players still logging in every day as I know that for a very long time now they’ve been on their own with the help of some amazing GMs. I’m sorry to take Golemizer away from you even if we all knew that it would happen someday.
I won’t be organizing any kind of “celebration” or event before I pull the plug. I’m not quite in the mood for this at the moment. I surely will go for a walk in there one last time though.

about 11 months ago
Noooo!
I hope someone buys it and continues on the Golemizer server because I’m truely going to miss this game so much, especially after spending $20 on atlus coins last week. I hope Golemizer comes back some day..
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about 11 months ago
Just so I could say I had, I went and played Golemizer for a bit. Your scientist is Dr. Zed from Owl!
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about 11 months ago
WHY IS THIS HAPPENING?!?! I don’t want it to end! I love this game!
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about 11 months ago
Sad day indeed! Mass-mail us when it goes live again.
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about 11 months ago
Darn i had such good moments with that game
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I will surely miss it D:
But yea near the end its population reduced drasticly.. I mean 50 players per a day sadly aint enough for a MMO.
And I agree if you ever reopen it or make Golemizer 2.0 feel free to mass mail us. I will kill google if it ends in my spambox thought
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about 11 months ago
i want those 3 years back XD.
tis sad to see it go, oh and the player bugman/tjmaize is serious about buying the game. you should maybe look into it.
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about 11 months ago
Sad that it’s going but thanks for sharing it with us. Good luck with your future projects.
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about 11 months ago
While I’m sad to see it go, I see reason it needs to go down. Thanks for letting us drain your wallet and play such a good came for the last couple years. Best of luck on your next project!
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about 11 months ago
It’s always sad to terminate a project you put in a lot of passion, energy and money but you have to do it if it’s the rational thing to do.
I’m sure the money that would have gone into Golemizer will be better spent for the future projects.
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about 11 months ago
Thanks for a great day, it’s sad to say bye but atleast it left on a happy note
(If i ever become rich and famous i will definatly offer you some money to develop golemizer a bit more)
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about 11 months ago
Thanks for this great game, and good luck in new endeavours!
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about 11 months ago
Thanks for a such great game dave , Good luck . hope to see you back soon =D
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about 11 months ago
4 years is indeed a good run. And, nice to see the outpouring of support from the users.
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about 11 months ago
Is there any chance of golemizer returning, I know you said you didn’t delete the coding, however it would be great if when your better off you could restart golemizer. The same concept and possibly the same system improved upon. The one thing i liked about this before I got banned by zvon(jerk for being a cyber bully btw) is its unique play style. My golems could roam, fight, even be hunted for cash by another player. I especially liked the fact that your player could die even though sometimes it became annoying. If you ever do get the urge to continue it, you don’t have to announce it. My advice is to simply try to improve on your coding and graphics and work with persons close to you and develop a new version in secret you don’t have to host it until you have a better living situation and you could get help from all the little guys. Maybe introduce a recruitment system so that when players recruit their friends to play it would give them something to try out (Must be a different IP address since it could be abused) as well as a few other things. It may be tough now but never give up hope this game may be gone (for now) but you should not give up on this game. I honestly feel like shutting it down and taking a break was a good move for you, but I definitely thing you should make a game like golemizer. The GMs should be completely impartial and the rules should be laid out. I can’t remember his name btu the first GM I met told me that I could attempt to take over the world by releasing golems on roam then all of a sudden clank comes in with some rule about a max of 5 golems out in the world (nonsense if you ask me) I was even volunteering to host an event where an invasion of sorts would be held. Anyway this is getting long winded, I respect your decision but I feel that you should gather a small team and just work on a 2nd, better and improved version to golemizer with brand new golems and things as well as making golems only attack players in certain situations (such as when the player orders his/her golem to attack it).
I’m also working on becoming a programmer, and even though I don’t know much right now I would be willing to help you out in anyway I could.
Thanks for the fun half a year of golemizer and hopefully we can have a new better version so I could bring back my gold squad and also host my apocalyptic event and for all the past players who spent so many days/ hours to return and play the game. (having a way for players to donate to the new game might also be a really great idea)
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about 11 months ago
SOOO SAD!!! I loved this game
good luck on future projects
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about 11 months ago
I’ve played many MMOs, and, although near the end school and college dragged me away, this was by far my favorite. It’s sad to see the game go, but I suppose it had to happen. Thank you for all the fun times and the wonderful community!
I wish you the best of luck on your future endeavors.
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about 9 months ago
i play once every 2 months now its gone when i want to play it
now i have nothing to play since my minecraft not working
i quit roblox and happy wheels is kinda boring now
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about 9 months ago
Sad I did like the game good luck on future projects and to everyone I met while playing it was fun SOM22 lol
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about 6 months ago
hmm… idk if it will help but i will try to message notch and see if he will hire or fund you so you can bring back Golemizer (he tends to fund such projects)
i think you would fit right into the Mojang team TBH so heres hoping he reads my email and looks u up
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about 6 months ago
any Luck?
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about 4 months ago
Hey there, You have done a fantastic job. I’ll certainly digg it and individually recommend to my friends. I am sure they’ll be benefited from this site.
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about 3 months ago
this is was an amazing game and i played it when ever i could and i still check every now and again to see if anything has happened.
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about 3 months ago
Wish the game comes back but i think it probably never will
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about 2 months ago
Daaaaaayum. I think that, in itself, it’s a wonderful thing to spend your own money making a game that many loved, enjoyed, and will not forget.
I, for one, would never have met some of my current friends were it not for this game.
Imma go play minecraft now, but killing pigs and digging holes will not fill the very real hole in MY heart.
Amen for the best game I was ever lucky enough to play, and how underrated it was.
And good luck to the guy who wanted to contact Notch/Markus, I may try that too.
Love to all of my virtual homies from Marvella ;_;
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about 2 months ago
Lol marv. I play MC aswell i play a server ip: OneCameron.co.uk
My gamer name is: TheEpsilion
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