I finally completed my tax calculation for the first year of operation of Machine 22. So far I didn’t really bothered to keep an eye on day to day stuff. Keep logs of everything and make sure there’s still money in the bank account was what I did.

So it goes like this:

Revenue: $1,985

Expenses: $4,456

So for the first yet it’s a loss of $2,471 which isn’t too bad. I only spent money I had (even though there’s a lot less available now) and I don’t go to bed afraid to not be able to pay for the house or car when I wake up. Thanks to my great boring job for that. It might be boring but it’s still holding everything.

Most of the expenses were on servers that are well … kinda required for what I do … Then it comes to artists work followed by advertising.

The way I see it is that $2,471 is not a lot after all for all the experience I’ve gained in the last year. I can’t say I’m jumping up and down out of joy but it could have been worse and a loss for the first year isn’t money thrown in the fireplace (even Blimp Wars that thought me some things).

When I look at other indie game developers like 2DBoy who spent about $116,000 on World of Goo I must admit that’s not the kind of risk I would have been able to take. Of course World of Goo is a success. But what if it ended up being a failure … So really, me loosing $2,471 in the first year isn’t that bad.

Do I need to remember that it’s money that went in an MMO? If I only that would count for something when it comes to selling the game … but it doesn’t. Bah. I must not regret anything as frankly I would have not put my wife, house and sleep at stake to put $100,000 in my games projects.

I’ve made it that far with not much but my stubbornness, people who understand what I’m trying to do and of course the players that keep telling me each day that I’m right about something. So I’ll use that to try to go further in the next year.

I’m not always that positive but hey … If I’m not from time to time then who will be … ;-)

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