Run Doc Run! Game prototype
By now everyone probably heard of Canabalt and many other clones. The last one I saw is about an unicorn … so I thought why not give it a shot myself! This will be just a fun experiment and I invite everyone to feed me with thoughts suggestions and criticism.
Graphics? Well I have plenty of files from Golemizer so let’s use that. Story? Doc must escape the X-Rex! Done. Controls? Press W to activate a jetpack. I don’t have jumping animations so that will do. Double-jump? Ok. Hmm … anything’s missing?
Here’s the first prototype of the game. For some reason it doesn’t seem to work in IE so please use a real browser like Firefox or Chrome … k? Click here to play Run Doc Run!
Remember press W to activate the jetpack. You can reactivate the jetpack once while in the air. When the game is over (because you are pushed under the X-Rex) you must refresh the page to start playing again.
This first version is actually based on the tutorial you’ll find on gameQuery’s website. I had to add some stuff to gameQuery to handle the character running into a wall and walking on blocks but it’s really just a slightly different version of the collision code. Code isn’t clean so don’t waste too much time analyzing it as I just wanted to see what it could look like (prototype).
Considering how little time I’ve put into this I’m quite pleased with the result. Like I said everyone is invited to share some thoughts about it and when I have some time I’ll get back with an updated version later. I’ll repeat this process until it feels completed. Remember it must remains simple but I’d still like to have a little something different from other games of this type.