Posts tagged advice is cheap

Exposure as an indie game dev – Guerilla style

I’ve said in the past that I don’t like “top ten things to do to get people to talk about your games” kind of lists as I’ve found that most of the time those are simply empty shells that are meaningless without the perfect combination of luck, contact, time, renown and such. The more you [...]

Golemizer: lessons learned, state of mind and the future

The release of Dungeon of Loot brought some questions from players in Golemizer. Why am I spending so much time on other game projects and why I haven’t really been around Golemizer for quite some time. I decided to come clean about it and be honest about the situation here and here.
That’s surely not the [...]

Everybody knows what I should do but me

Don’t get me wrong. When a player gives me his opinion on what I should do it’s great. It means he cares. Of course he might be completely off the map but he’s trying to help.
On game development forums it’s different however. Forums are what they are, self-promotion spaces where people like to hear themselves [...]

Getting new players is HARD

No, not because Golemizer’s graphics are not that hot. No, not because I’m a single developer with a lot to do (day job included) and it’s not as polished as it could be. No …
Well, it can be yes also. But my opinion is slowly changing. I used to think that if people were not [...]

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