Posts tagged advice is cheap

A peek behind the curtain or how you almost heard about my game

With my last post about my disappointment of my results in Steam Summer Sale there were a few people surprised that they didn’t know about my game and recommended that I do a better job at PR. They’re right, one can always do better. I don’t think I’ll ever be able to say that I […]

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Building an audience as an unknown indie game dev

I’m constantly baffled by how many indie devs posting games on Greenlight are not doing anything to build their audience outside of Steam. It’s not like there’s a lack of “you should do this or that” posts addressed to indies out there. Yet, many of them help propagating the “I just need to get on […]

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How Not To Get Your Game Reviewed – The other side

So once again we are blessed with advice from the Internet in this article titled “How Not To Get Your Game Reviewed“. I’m not saying there’s not something good to get out of this but as always be careful when reading these “advice”. #10 –  I see plenty of Kickstarter getting covered and often what […]

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Getting attention – What worked and what didn’t so far

Twitter : Not great Twitter doesn’t quite work. At least, it’s far from any expectations I had. I already talked about it but I think it’s worth repeating as I’m not the only one that came to that conclusion. Interesting fact: writing a tweet that gets retweeted ten thousand times does NOT translate into more […]

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The thing when you write post-mortems

If things didn’t go your way you are most likely to be even more clueless about why it went wrong once you read the comments … Kyle Pittman wrote a post-mortem about Super Win the Game here. Reading the comments is quite depressing. Depressing because instead of thanking the dev, people are spending their time […]

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