Posts tagged advice is cheap

Stages of game development

Well mines anyway. The funny thing is that I’m still learning about them. #1 – The idea Well I guess it all starts there. People have ideas every day but for some reason few seems to actually try to do something to make them more than an idea. Lack of money, don’t know how, pessimism, […]

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About these top 10 lists to indie games dev success

I know, I know … most people writing those lists are only trying to “help” or share bits from their experience in the hope to do some good. Well you know what they say about good intentions … well okay it’s not always that bad. I don’t have anything against people writing such list. I […]

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Random thoughts about IP rights and indie devs

Well I said random so stick with me a bit… First I’ll point you there: http://rampantgames.com/blog/?p=4474 (do yourself a favor and read part 1 & 2) Okay back? Now go read this: http://www.lostgarden.com/2012/06/goodbye-realm-of-mad-god.html If you’re really back you’re great I must say. So what can we get from that? The first thing I get from […]

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Indie games marketing

Since I’ve started to work on Golemizer in 2007 I have learned a lot on creating games but there’s one topic that is still mystery to me (and probably to a lot of indies): marketing. It’s one of these thing that the more you “know” about the less you’re actually sure you know anything about […]

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Learning how to build a prototype

I built “prototypes” in the past but they were more “tech demos” than actual prototypes I guess. I would put code together, look at how it feels a bit and if the answer was “yes there’s potential here” I’d go and build the game from there. It wasn’t enough as I should have said “yes […]

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