Posts tagged advice is cheap

Stages of game development

Well mines anyway. The funny thing is that I’m still learning about them.
#1 – The idea
Well I guess it all starts there. People have ideas every day but for some reason few seems to actually try to do something to make them more than an idea. Lack of money, don’t know how, pessimism, … All [...]

Share

About these top 10 lists to indie games dev success

I know, I know … most people writing those lists are only trying to “help” or share bits from their experience in the hope to do some good. Well you know what they say about good intentions … well okay it’s not always that bad. I don’t have anything against people writing such list. I [...]

Share

Random thoughts about IP rights and indie devs

Well I said random so stick with me a bit…
First I’ll point you there: http://rampantgames.com/blog/?p=4474 (do yourself a favor and read part 1 & 2)
Okay back? Now go read this: http://www.lostgarden.com/2012/06/goodbye-realm-of-mad-god.html
If you’re really back you’re great I must say. So what can we get from that?
The first thing I get from that is that if [...]

Share

Indie games marketing

Since I’ve started to work on Golemizer in 2007 I have learned a lot on creating games but there’s one topic that is still mystery to me (and probably to a lot of indies): marketing.
It’s one of these thing that the more you “know” about the less you’re actually sure you know anything about it [...]

Share

Learning how to build a prototype

I built “prototypes” in the past but they were more “tech demos” than actual prototypes I guess. I would put code together, look at how it feels a bit and if the answer was “yes there’s potential here” I’d go and build the game from there. It wasn’t enough as I should have said “yes [...]

Share

Discipline? Probably just focused …

Oh the weird comments I get recently. If people understand at all what I’m trying to achieve and they are few. What I hear the most is “oh you’re home all day long, that must be nice” and then it’s shortly followed by “I wouldn’t be able to do that”… well …
I think I get [...]

Share

So you want to make games? How to get started?

Once in a while I’m receiving a mail asking for advice on how to begin to make games. Which language should be learned and that kind of stuff. Here’s what I answer to the people emailing me.
You want to make games
Never forget that. Seems obvious no? Well I always tell that first as it’s easy [...]

Share

The hardest thing is to let go

Or maybe I should say that the hardest thing is to face that working hard just doesn’t cut it. You need to be good, you need to be brilliant, you need to have that little spark in your mind. I don’t think I have much of this. I’m just able to get work done but [...]

Share

Exposure as an indie game dev – Guerilla style

I’ve said in the past that I don’t like “top ten things to do to get people to talk about your games” kind of lists as I’ve found that most of the time those are simply empty shells that are meaningless without the perfect combination of luck, contact, time, renown and such. The more you [...]

Share

Golemizer: lessons learned, state of mind and the future

The release of Dungeon of Loot brought some questions from players in Golemizer. Why am I spending so much time on other game projects and why I haven’t really been around Golemizer for quite some time. I decided to come clean about it and be honest about the situation here and here.
That’s surely not the [...]

Related Posts with Thumbnails
Share