Posts tagged Dungeon of Loot
My 2011 indie experience in review
Dec 31st
I fixed the big mess of my server just in time to get into 2012 and to write this post. Here’s a look at what I went through as an indie in 2011.
Month by month
January, February: The birth of Star Corsairs
During the holidays I started to work on what would become Star Corsairs: Commander, Star [...]
Dungeon of Loot released!
May 3rd
A game about loot … and monsters! Play now here: http://www.dungeonofloot.com/
It’s very easy to play and will provide hours of pure monster bashing. Need to turn off your brain? Dungeon of Loot is perfect for that. So give it a try and don’t forget to tell your friends about it!
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Mental sanity when you’re about to release a game
Apr 19th
I’ve already talk about the anxiety you can experience when releasing a game but this time it’s about that time just before release.
Dungeon of Loot is at a point where I’m making huge progress in very little time (thanks to my tools to generate dungeons and customize monsters) so launch should be coming soon. Maybe [...]
New screenshot of Dungeon of Loot
Apr 7th
I added the cloack, ring and amulet slot and the whole thing is now permanently visible.
I also did some improvements on the HP and XP bar. I’m now building content to fill the dungeon. The random level generator is working wonderfully considering I have to do little work to tweak each level (which basically consists [...]
Dungeon of Loot – Interface V2
Mar 30th
Some screenshots of the new interface currently on my development version.
I replaced the guest access by the splash screen instead. A guest can’t do anything useful anyway and account creation is only click on Connect and then type the name of a character. Players that will access this on Facebook will only have to type [...]
