Posts tagged Dungeon of Loot

My 2011 indie experience in review

I fixed the big mess of my server just in time to get into 2012 and to write this post. Here’s a look at what I went through as an indie in 2011. Month by month January, February: The birth of Star Corsairs During the holidays I started to work on what would become Star […]

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Dungeon of Loot released!

A game about loot … and monsters! Play now here: http://www.dungeonofloot.com/ It’s very easy to play and will provide hours of pure monster bashing. Need to turn off your brain? Dungeon of Loot is perfect for that. So give it a try and don’t forget to tell your friends about it!

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Mental sanity when you’re about to release a game

I’ve already talk about the anxiety you can experience when releasing a game but this time it’s about that time just before release. Dungeon of Loot is at a point where I’m making huge progress in very little time (thanks to my tools to generate dungeons and customize monsters) so launch should be coming soon. […]

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Latency, rubber banding, xp curve, … yeah I’m still learning

I didn’t expect to learn some new tricks while working on Dungeon of Loot. At first I thought I was just putting together some tricks from Golemizer but it turned out as a “real project” with its own challenges. The first thing that was in my mind for some time was on which server I […]

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Learning to handle the “just 1 more feature” disease

I have this disease that probably a lot of enthusiastic game developers also have, the “just 1 more feature”. At first it isn’t that bad and you’re even enjoying it but when you’re not careful about it and let it spread it can really get nasty. I have the luxury of not having to wait […]

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