Posts tagged Dungeon of Loot

My 2011 indie experience in review

I fixed the big mess of my server just in time to get into 2012 and to write this post. Here’s a look at what I went through as an indie in 2011.
Month by month
January, February: The birth of Star Corsairs
During the holidays I started to work on what would become Star Corsairs: Commander, Star [...]

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Dungeon of Loot released!

A game about loot … and monsters! Play now here: http://www.dungeonofloot.com/
It’s very easy to play and will provide hours of pure monster bashing. Need to turn off your brain? Dungeon of Loot is perfect for that. So give it a try and don’t forget to tell your friends about it!

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Mental sanity when you’re about to release a game

I’ve already talk about the anxiety you can experience when releasing a game but this time it’s about that time just before release.
Dungeon of Loot is at a point where I’m making huge progress in very little time (thanks to my tools to generate dungeons and customize monsters) so launch should be coming soon. Maybe [...]

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Latency, rubber banding, xp curve, … yeah I’m still learning

I didn’t expect to learn some new tricks while working on Dungeon of Loot. At first I thought I was just putting together some tricks from Golemizer but it turned out as a “real project” with its own challenges.
The first thing that was in my mind for some time was on which server I would [...]

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Learning to handle the “just 1 more feature” disease

I have this disease that probably a lot of enthusiastic game developers also have, the “just 1 more feature”. At first it isn’t that bad and you’re even enjoying it but when you’re not careful about it and let it spread it can really get nasty.
I have the luxury of not having to wait for [...]

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New screenshot of Dungeon of Loot

I added the cloack, ring and amulet slot and the whole thing is now permanently visible.
I also did some improvements on the HP and XP bar. I’m now building content to fill the dungeon. The random level generator is working wonderfully considering I have to do little work to tweak each level (which basically consists [...]

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Dungeon of Loot – Interface V2

Some screenshots of the new interface currently on my development version.
I replaced the guest access by the splash screen instead. A guest can’t do anything useful anyway and account creation is only click on Connect and then type the name of a character. Players that will access this on Facebook will only have to type [...]

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How to build an MMO in 7 days – Announcing Dungeon of Loot!

So how do you build an MMO in 7 days? Easy! You first spend over 2 years and a half working on a framework and then you’re set to build a simple MMO in 7 days!
Dungeon of Loot – Alpha version 0.1
http://www.dungeonofloot.com/
This is only an alpha version so keep that in mind. While [...]

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