Posts tagged Flash games
Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular point.
This first post will look at the tech [...]
So apparently I’ve been screwed by bad luck. Don’t take my words for it. Here’s what FGL_Eric told me on flashgamelicense.com
Star Corsairs did go out in daily email, on a very busy day, but it’s still pretty unlucky to get zero views.
11 sponsors saw Star Corsairs. 6 of them were mailed by me (I can [...]
In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game.
What’s interesting about Player.IO is how [...]
Hold on and read the following before jumping into action.
Again at first click on “Sector Alpha” which is currently the only mission available.
Build your ship and make sure to have enough engines so your ship can be maneuvered easily. Adding some turrets might also be nice …
This time shields matter. Click on “Shields” at the [...]
Make sure to read the following list to know about the currently hidden commands. Click here to play version 0.02.
There’s a new mission screen. Just click on “Sector Alpha” to start building a ship.
Again make sure your ship has enough engines. Reactors and shields are not important for now.
Click “Assemble” (lower-right) to start the mission.
Well Spacewars is just a temporary name. Like Hackwars, Viruswars, Golemwars and other ideas I have somewhere on paper. So don’t pay attention to the name right now.
This is the follow-up to this post. Read the following before checking this work in progress.
It’s not even alpha so plenty of stuff is not right and a [...]