Posts tagged Flash games

Bret Airborne dev diary – Tech and resources

Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular  point. This first post will look at the […]

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Streaky business

So apparently I’ve been screwed by bad luck. Don’t take my words for it. Here’s what FGL_Eric told me on flashgamelicense.com Star Corsairs did go out in daily email, on a very busy day, but it’s still pretty unlucky to get zero views. 11 sponsors saw Star Corsairs. 6 of them were mailed by me […]

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Reducing the file size of your Flash games

We are in the NOW age so when it comes to Flash games the size of your SWF file is something to be concerned about. It might be less true if players are expecting to get to a huge game (like an MMO for example) but I won’t bother with this here and just skip […]

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You can only change your plan if you have a plan

And yes I have one. It’s to release a small game to hopefully get more resources to build a bigger one. If I do my job the right way I believe that can happen based on recent news about Mad Scientist Defense that you should be able to play soon after “waiting” 4 months for […]

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Going in space with both feet on the ground

No I haven’t gone in vacation on Mars or something. I’m still around just a bit focused. I figured that if I’m to “pay” for the development of Spacewars that I might as well try to not waste money. Read here that I’m taking more and more days off from my day job to dedicate […]

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