Posts tagged indie games

Managing your indie #gamedev expectations and setting an objective

A tough thing to ask indies is that they see their journey in game development as a marathon when what we keep seeing day after day are sprinters occupying 90% of the press space. It can be difficult but that’s the only way to be able to continue working when things don’t quite go the […]

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Game ideas are cheap so here’s some

I’ve had so many ideas “stolen” in the past few years that I have given up on the concept of “ideas” itself. I now believe in timing, experience, patterns and the very old concept of “get up in the morning and do something”. I may or may not plan to build upon these ideas but […]

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Pre-order of Human Extinction Simulator and some dev update

You can now pre-order Human Extinction Simulator and play the new beta version (available if you pre-order the game only). Check the game’s website to pre-order now: http://www.machine22.com/humanextinctionsimulator/ Steam and Greenlight You’ll notice that pre-ordering the game will provide you 1 or 2 Steam keys so make sure to vote to get HES accepted on Steam’s […]

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Indie nail biting stuff – Sending first beta preview to the press

Well for some I’m guessing it’s a walk in the park but for me it’s terrifying. Exciting sure but still terrifying. When the best you have done so far is making a bit over $1k with a match-3 game you are filled with doubts even for a project you highly believe in. This week was my […]

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A look at the AI in Human Extinction Simulator

You can have all the bell and whistles you want, for a strategy game if the AI doesn’t provide a challenge then it’s no good … well, I’m guessing at least … Coding the AI for Human Extinction Simulator was a challenge as it has nothing in common with what I’ve done previously. There’s no […]

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