Posts tagged indie games

The difficulty of reaching players when you didn’t release a “hit”

Last week, a DLC for March of the Living was released: The Three of Us. You can check it here: http://store.steampowered.com/app/502560/ I also invite you to check this post from the person who wrote this DLC, Brian “Psychochild” Green: http://psychochild.org/?p=1421 While March of the Living (MotL) did well, it doesn’t qualify as a “hit”. This means that […]

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Dazed and confused – The search for my next game

With March of the Living having done well, I am now living the dream of being paid to think about game development all day long. It’s pretty cool. There’s one small problem though, I have no idea what game I will work on next. Sure, I won’t make anyone cry over this but if you’re […]

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Finishing before the deadline and under budget

First thing first, if you haven’t read yet the article my publisher, Neil Yates from Creaky Corpse, wrote about his transition from indie dev to publisher you should go read it right now: http://gamasutra.com/blogs/NeilYates/20160428/271515/The_transition_from_indie_developer_to_publisher.php It’s not quite a full postmortem on March of the Living but a detailed piece explaining how the game came to reality. […]

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Announcing March of the Living

  This is the game (downloadable PC / Mac release that will be sold on Steam, Humble Store and the like) I have been busy working on for the past few months and I’m now happy to share some details about it. This a joint production between Machine 22 (me) and Creaky Corpse, acting as […]

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Lessons from Big Pharma

Look at me trying to explain the success of another game … not. It’s just too easy to make bogus conclusions after you know the game was a success (or not). There are a few interesting things to note though. First you can read the dev analyzing the results of the game on Gamasutra, the […]

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