Posts tagged indie games

The good and bad of the new recently updated section on Steam

For some reason I didn’t noticed the big change to the “recently updated” section on Steam with the latest discovery update. It fixed a problem while taking away from devs an interesting tool to increase exposure of games. Better communication with players When the DLC The Three of Us for March of the Living was […]

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How indie devs pick their next project – Announcing The Humanity Hypothesis

The Humanity Hypothesis is my next game to be released in 2017 and before going further I suggest you start following the blog of Brian ‘Psychochild’ Green which is my partner in this project: http://psychochild.org/ He’ll have a lot to say about this project and might challenge what you probably assume from seeing the teaser we released. […]

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First anniversary of being a full-time indie game dev

A year ago I was losing my day job and didn’t know what would be next for me. I’ve been fortunate enough to have another indie dev to bet on me and because of this I can now say that I’ve been a full-time indie game dev for a year now! Saying no to Ubisoft […]

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Guerrilla marketing – Five Nights at Freddy’s: Sister Location

Scott Cawthon just pulled a brilliant trick to advertise his game by trolling the press. Two days ago he posted an announcement saying that his latest game would be delayed because he let himself get too dark with it. The press is of course very fond of this type of stories so some took the […]

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Why is selling good games so hard?

This title isn’t from me; it’s from an early access postmortem of the game Book of Demons that you can read here: https://thingtrunk.com/bod-early-access-launch-postmortem/ I don’t like this question. Different indie devs getting similar results might come to different conclusions and it’s really hard to get people to read between the lines to see the real […]

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