Posts tagged indie games

Indie nail biting stuff – Sending first beta preview to the press

Well for some I’m guessing it’s a walk in the park but for me it’s terrifying. Exciting sure but still terrifying.¬†When the best you have done so far is making a bit over $1k with a match-3 game you are filled with doubts even for a project you highly believe in. This week was my […]

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A look at the AI in Human Extinction Simulator

You can have all the bell and whistles you want, for a strategy game if the AI doesn’t provide a challenge then it’s no good … well, I’m guessing at least … Coding the AI for Human Extinction Simulator was a challenge as it has nothing in common with what I’ve done previously. There’s no […]

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Pop! Goes the indie bubble?

Oh I couldn’t care less if there was indeed an indie bubble and if it’s popping or not. For me so far it has always been a tough ride and for quite some time I wasn’t even part of what is most commonly defined as indie by working on F2P MMOs (in the collective imagination […]

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The Greenlight test for Human Extinction Simulator

Here it is! So is the game ready? No I still have a lot of work to do. So why put it on Greenlight? Well this process can take quite some time assuming it reaches the top 100 so with a bit of luck by the time the game is ready it will have passed […]

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Making the game fit the interface

Yeah it’s not supposed to be like that. The interface should be built to fit the game but after countless attempts to create something clean and easy to understand I gave up. Strategy games often have a ton of data to display on the screen and some of it is even hidden in some menu […]

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