Posts tagged indie life

Tips you were never given about being indie

These are not tips to make that big hit you might be after, you’re on your own for this. Live in a country where the dollar is worth less than the US dollar As weird at it is, a considerable part of the success I’m enjoying right now is due to the fact that I […]

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Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the LivingĀ (MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

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Partnership vs solo

Ever since the release of March of the Living, I’ve become really aware of what it takes for a game to be financially successful. I mean I always knew it wasn’t easy but MotL’s success helped to make this even clearer. The success of MotL is probably enough for me to not look for a […]

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Steam Dev Days would be a waste of my time

Yeah, yeah, yeah, I know. Get out there, meet people, make new friends, expand your network, etc. Here’s the thing though. Not everyone fits in this setup. If I would go I’d probably end up talking to the same people I talk to online, waste time hearing about VR while I don’t care about it […]

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Dazed and confused – The search for my next game

With March of the Living having done well, I am now living the dream of being paid to think about game development all day long. It’s pretty cool. There’s one small problem though, I have no idea what game I will work on next. Sure, I won’t make anyone cry over this but if you’re […]

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