Posts tagged indie life

Bret Airborne, 1 month later – Stats and thoughts

I won’t call this a postmortem as really I feel it’s a bit too early to use this word. Let’s say that it’s just a picture I’m taking a bit more than a month after the release of Bret Airborne. I’m not even sure I’ll one say write a proper “postmortem” with the typical “what [...]

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Thoughts on the choices I made: Day job VS indie

For over a year I’m working 4 days a week for my day job with every Fridays free to work on my games. It’s a choice I made after being unemployed for about 6 months and sleeping about 4-5 hours a night before that while I was working on MMOs.
You don’t clearly know what’s coming [...]

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My journey from working on MMOs to releasing a match-3 game

Yeah I know. *yucchh* match-3 games … I believe in some countries people must exile themselves after building such game.
Don’t get me wrong. I wasn’t a fan of match-3 games either. I never understood why so many people got excited about sliding gems around just for the sake of sliding some more gems around. I’m not one [...]

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The guide to indie game dev success

This is the post I’ll make once I know success. Well I’m writing it now so I’m a bit ahead of time here but it doesn’t matter. I’m pretty sure it’s the post I’ll write anyway.
What is success? Let’s define it as “being able to pay for whatever expense you might have”. Nothing too fancy, [...]

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Bret Airborne dev diary – Tech and resources

Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular  point.
This first post will look at the tech [...]

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2013 is coming … A look back and forward

I keep telling myself that I should post more on this blog and I never do. I do have stuff to say about games but often I just find someone else who said what I would have said in much better words so my post never leave the draft folder. So my first wish for [...]

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Releasing my first downloadable game

It’s done! You can now buy Tales of Another Galaxy! Oh and if you could stop by Steam Greenlight and vote for it that’d be great too: Tales of Another Galaxy on Steam Greenlight
I can’t believe this is my 11th game since I started in 2007. At a time where it many devs go online/social/multiplayer [...]

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Stages of game development

Well mines anyway. The funny thing is that I’m still learning about them.
#1 – The idea
Well I guess it all starts there. People have ideas every day but for some reason few seems to actually try to do something to make them more than an idea. Lack of money, don’t know how, pessimism, … All [...]

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About these top 10 lists to indie games dev success

I know, I know … most people writing those lists are only trying to “help” or share bits from their experience in the hope to do some good. Well you know what they say about good intentions … well okay it’s not always that bad. I don’t have anything against people writing such list. I [...]

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Random thoughts about IP rights and indie devs

Well I said random so stick with me a bit…
First I’ll point you there: http://rampantgames.com/blog/?p=4474 (do yourself a favor and read part 1 & 2)
Okay back? Now go read this: http://www.lostgarden.com/2012/06/goodbye-realm-of-mad-god.html
If you’re really back you’re great I must say. So what can we get from that?
The first thing I get from that is that if [...]

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