Posts tagged indie life

Repeating what has been said a thousand times – Guide for indie game devs

What follows wasn’t invented by me. It’s stuff most indie devs going at it for some time have said before so why waste my time repeating it? Well, apparently many people are having a hard time doing some research before blindly following their “dream” and again and again we keep hearing these stories about indie […]

Share

2017 is coming … A look back and forward

I’ve been making this kind of post since 2013. You can check the one I made last year here: http://www.over00.com/index.php/archives/3015 (each post link to the previous one). 2016 objective: Not look for another day job – Success March of the Living was released this year and made enough money for me to not have to look […]

Share

The financial reality of being indie and doing just okay

My game March of the Living made more money than I have ever seen in my life if you look at the gross revenue. Of course, once you remove Steam’s cut and then split what remains with the publisher, what is left will be more or less the same kind of salary I was making […]

Share

How indie devs pick their next project – Announcing The Humanity Hypothesis

The Humanity Hypothesis is my next game to be released in 2017 and before going further I suggest you start following the blog of Brian ‘Psychochild’ Green which is my partner in this project: http://psychochild.org/ He’ll have a lot to say about this project and might challenge what you probably assume from seeing the teaser we released. […]

Share

First anniversary of being a full-time indie game dev

A year ago I was losing my day job and didn’t know what would be next for me. I’ve been fortunate enough to have another indie dev to bet on me and because of this I can now say that I’ve been a full-time indie game dev for a year now! Saying no to Ubisoft […]

Share