Posts tagged indie life

Dazed and confused – The search for my next game

With March of the Living having done well, I am now living the dream of being paid to think about game development all day long. It’s pretty cool. There’s one small problem though, I have no idea what game I will work on next. Sure, I won’t make anyone cry over this but if you’re […]

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Isolation as an indie game dev

I never needed much people around me. In fact, too much social stimulation often gets me uncomfortable. Yes I’m an introvert but as a friend of mine said to me “being an introvert doesn’t mean you don’t like social interaction. ¬†Just that it can be tiring”. When I had my previous day job I slowly […]

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Simple tips all indie devs can use

No you won’t find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Even if I thought I knew these things I wouldn’t even bother posting them as chances are I’d only be fooling myself thinking I’m right. There […]

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How to feel better about your imposter syndrome

There’s an article on Polygon in ¬†which some game developers are talking about this imposter syndrome they are feeling. I’m guessing that you need to have met success of a particular scale to start feeling that way as it’s really not something I can relate to and even have a hard time understanding. My best […]

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Announcing March of the Living

  This is the game (downloadable PC / Mac release that will be sold on Steam, Humble Store and the like) I have been busy working on for the past few months and I’m now happy to share some details about it. This a joint production between Machine 22 (me) and Creaky Corpse, acting as […]

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