Posts tagged indie life

Analyzing game development cost

Stats are fascinating. Specially when they’re coming from indie devs. Robotality, the studio who released the game Halfway, recently published their stats after one year here: http://robotality.com/blog/one-year-of-halfway/ The first thing that struck me when reading these stats is that after six months I made a higher net revenue than them which really don’t make any sense […]

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Indie devs and stores

As you may know, Desura is getting some heat currently for not paying devs on time. It’s apparently a temporary issue related to the fact that the CEO is currently hospitalized. I sure wish him to get better and sympathize with him in this tough situation. What I’m having a bit more difficulty to deal with […]

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Rate of success VS the part-time game devs

Daniel Cook posted an interesting article on his blog about Minimum Sustainable Success and it’s another reminder of how tricky it can be to achieve as a part-time game dev. Just working on a project dear to you and doing your best is not a guarantee of success. You can’t predict success or how successful […]

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Steamspy – Your voyeur needs have been answered

More or less … Since it’s out there for everyone to see anyway I thought I’d take a few minutes to talk about what you can see on that new website SteamSpy which compiles and extrapolates data from Steam. I have never really posted detailed data about exactly how many copies of Human Extinction Simulator […]

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Getting attention – What worked and what didn’t so far

Twitter : Not great Twitter doesn’t quite work. At least, it’s far from any expectations I had. I already talked about it but I think it’s worth repeating as I’m not the only one that came to that conclusion. Interesting fact: writing a tweet that gets retweeted ten thousand times does NOT translate into more […]

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