Posts tagged indie life

The financial reality of being indie and doing just okay

My game March of the Living made more money than I have ever seen in my life if you look at the gross revenue. Of course, once you remove Steam’s cut and then split what remains with the publisher, what is left will be more or less the same kind of salary I was making […]

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How indie devs pick their next project – Announcing The Humanity Hypothesis

The Humanity Hypothesis is my next game to be released in 2017 and before going further I suggest you start following the blog of Brian ‘Psychochild’ Green which is my partner in this project: http://psychochild.org/ He’ll have a lot to say about this project and might challenge what you probably assume from seeing the teaser we released. […]

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First anniversary of being a full-time indie game dev

A year ago I was losing my day job and didn’t know what would be next for me. I’ve been fortunate enough to have another indie dev to bet on me and because of this I can now say that I’ve been a full-time indie game dev for a year now! Saying no to Ubisoft […]

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Why is selling good games so hard?

This title isn’t from me; it’s from an early access postmortem of the game Book of Demons that you can read here: https://thingtrunk.com/bod-early-access-launch-postmortem/ I don’t like this question. Different indie devs getting similar results might come to different conclusions and it’s really hard to get people to read between the lines to see the real […]

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The one time a game dev doesn’t want a YouTuber attention

I sometimes wonder how I’d react if a YouTube celebrity would pick one of my games and bash on it for 30 minutes as entertainment value for his public. Apparently there’s no such thing as bad publicity but that’s the kind I’d rather avoid receiving anyway. The good news is that the chances of that […]

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