Posts tagged indie life

How to feel better about your imposter syndrome

There’s an article on Polygon in ¬†which some game developers are talking about this imposter syndrome they are feeling. I’m guessing that you need to have met success of a particular scale to start feeling that way as it’s really not something I can relate to and even have a hard time understanding. My best […]

Share

Announcing March of the Living

  This is the game (downloadable PC / Mac release that will be sold on Steam, Humble Store and the like) I have been busy working on for the past few months and I’m now happy to share some details about it. This a joint production between Machine 22 (me) and Creaky Corpse, acting as […]

Share

2016 is coming … A look back and forward

2015 was exciting and a bit crazy near the end. You can check my 2014 post here:¬†http://www.over00.com/index.php/archives/2677 Human Extinction Simulator was released I had great hopes for HES. Well, modest hopes I should say but looking back it was maybe a bit too much to ask of it. In 2014 I was hoping to sell […]

Share

Why I turned down a job offer from Ubisoft

On October 6th, seven days after losing my job, I was in contact with a Ubisoft recruiter after being referred by an ex-coworker. Ten days later I was receiving a job offer from Ubisoft meaning that I could have been unemployed for a total of only two weeks. I turned down the offer for which […]

Share

Outgunned, dev diary #1 – OMG you’re making a shooter!

I prefer “run and gun” but okay, a shooter. Why on Earth would I want to get into this overcrowded genre? Isn’t a common tip to indie devs that you should work on original concepts? Find a niche where you might have some more chances to shine? Well, what can I say … You play […]

Share