Posts tagged indie life

Getting attention – What worked and what didn’t so far

Twitter : Not great Twitter doesn’t quite work. At least, it’s far from any expectations I had. I already talked about it but I think it’s worth repeating as I’m not the only one that came to that conclusion. Interesting fact: writing a tweet that gets retweeted ten thousand times does NOT translate into more […]

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35 and not quite where I’d want to be

This weekend I turned 35 … and no I’m not quite where I wish I’d be if I’m honest. For some reason, I thought that by the time I’d turned 35 I’d be self-employed, working on games full-time. Not rich but making enough money to not have to do anything else. Because I’ve released so […]

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Just an indie game dev day

One thing you don’t necessarily realize when you decide to start making games to hopefully to make a living one day is that often you end up spending entire days on stuff other than actually working on a game. Today is Friday so it was my day off from my day job (by choice and […]

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It starts with a game and another, another … indie marketing plan

You probably won’t read that anywhere but the best indie marketing plan is probably to just have released a few games that sit in the “good” category. People will tell you to go to shows, how to contact the press, how to write a press release, what to put on your website but they all […]

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The indie chart

Oh there’s nothing scientific in this and I’m not sure there’s really any point I’m trying to make here beside entertaining myself. I think however that it gives a pretty good idea of the various states of what we see qualified as “indie” though. Note that it’s not necessarily a ladder that you “have” to […]

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