Posts tagged indie life
My journey from working on MMOs to releasing a match-3 game
Apr 12th
Yeah I know. *yucchh* match-3 games … I believe in some countries people must exile themselves after building such game.
Don’t get me wrong. I wasn’t a fan of match-3 games either. I never understood why so many people got excited about sliding gems around just for the sake of sliding some more gems around. I’m not one [...]
The guide to indie game dev success
Feb 24th
Bret Airborne dev diary – Tech and resources
Feb 3rd
Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular point.
This first post will look at the tech [...]
Releasing my first downloadable game
Nov 26th
It’s done! You can now buy Tales of Another Galaxy! Oh and if you could stop by Steam Greenlight and vote for it that’d be great too: Tales of Another Galaxy on Steam Greenlight
I can’t believe this is my 11th game since I started in 2007. At a time where it many devs go online/social/multiplayer [...]
Stages of game development
Aug 12th
Random thoughts about IP rights and indie devs
Jun 22nd
Well I said random so stick with me a bit…
First I’ll point you there: http://rampantgames.com/blog/?p=4474 (do yourself a favor and read part 1 & 2)
Okay back? Now go read this: http://www.lostgarden.com/2012/06/goodbye-realm-of-mad-god.html
If you’re really back you’re great I must say. So what can we get from that?
The first thing I get from that is that if [...]
