Posts tagged Look at me I’m giving advice

The guide to indie game dev success

This is the post I’ll make once I know success. Well I’m writing it now so I’m a bit ahead of time here but it doesn’t matter. I’m pretty sure it’s the post I’ll write anyway. What is success? Let’s define it as “being able to pay for whatever expense you might have”. Nothing too […]

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FTL – A few tips to avoid rage quit

FTL is an odd game. Odd as I don’t usually enjoy such frustrating game but this one I can’t quit. Maybe it’s the theme. Maybe it’s the simplicity mixed with constant rewards. I’m now 60 hours in and I still have 2 ships (+ variants) to unlock so I’ll probably put another 10-15 hours before […]

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Stages of game development

Well mines anyway. The funny thing is that I’m still learning about them. #1 – The idea Well I guess it all starts there. People have ideas every day but for some reason few seems to actually try to do something to make them more than an idea. Lack of money, don’t know how, pessimism, […]

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About these top 10 lists to indie games dev success

I know, I know … most people writing those lists are only trying to “help” or share bits from their experience in the hope to do some good. Well you know what they say about good intentions … well okay it’s not always that bad. I don’t have anything against people writing such list. I […]

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Indie games marketing

Since I’ve started to work on Golemizer in 2007 I have learned a lot on creating games but there’s one topic that is still mystery to me (and probably to a lot of indies): marketing. It’s one of these thing that the more you “know” about the less you’re actually sure you know anything about […]

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