This is the post I’ll make once I know success. Well I’m writing it now so I’m a bit ahead of time here but it doesn’t matter. I’m pretty sure it’s the post I’ll write anyway.
What is success? Let’s define it as “being able to pay for whatever expense you might have”. Nothing too fancy, [...]
FTL is an odd game. Odd as I don’t usually enjoy such frustrating game but this one I can’t quit. Maybe it’s the theme. Maybe it’s the simplicity mixed with constant rewards. I’m now 60 hours in and I still have 2 ships (+ variants) to unlock so I’ll probably put another 10-15 hours before [...]
Well mines anyway. The funny thing is that I’m still learning about them.
#1 – The idea
Well I guess it all starts there. People have ideas every day but for some reason few seems to actually try to do something to make them more than an idea. Lack of money, don’t know how, pessimism, … All [...]
I know, I know … most people writing those lists are only trying to “help” or share bits from their experience in the hope to do some good. Well you know what they say about good intentions … well okay it’s not always that bad. I don’t have anything against people writing such list. I [...]
Since I’ve started to work on Golemizer in 2007 I have learned a lot on creating games but there’s one topic that is still mystery to me (and probably to a lot of indies): marketing.
It’s one of these thing that the more you “know” about the less you’re actually sure you know anything about it [...]
Oh the weird comments I get recently. If people understand at all what I’m trying to achieve and they are few. What I hear the most is “oh you’re home all day long, that must be nice” and then it’s shortly followed by “I wouldn’t be able to do that”… well …
I think I get [...]
Once in a while I’m receiving a mail asking for advice on how to begin to make games. Which language should be learned and that kind of stuff. Here’s what I answer to the people emailing me.
You want to make games
Never forget that. Seems obvious no? Well I always tell that first as it’s easy [...]
It would have been nice to read that kind of blog post 4 years ago when I started to work on Golemizer. Maybe someone will find this blog post useful or something.
AS3 – Flash 10
No I’m not going for a Javascript MMO this time. It sounded like a cool idea to build Golemizer as a [...]
Or maybe I should say that the hardest thing is to face that working hard just doesn’t cut it. You need to be good, you need to be brilliant, you need to have that little spark in your mind. I don’t think I have much of this. I’m just able to get work done but [...]
The funny thing about this post is that I’m telling you right away to not listen to anything I’m about to tell you. In fact you should not even listen to me telling you to not listen to what I’ll tell you. Repeat until your brain explodes.
I finally took some time to play the huge [...]