Posts tagged Look at me I’m giving advice

Indie game devs & YouTubers … same challenge

In the past two weeks I’ve sent many emails to YouTubers about Human Extinction Simulator. I’m still far from done and it’s worth mentioning that for now I mostly focused on YouTubers with a small audience. Why not go straight to the “big ones”? Simply that’s what everyone else is doing. While doing this I […]

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You already know how to promote your indie games

And if you don’t then let me introduce you to a nice little tool from an obscure startup called Google … By now to pretend to post a useful article about “how to promote indie games” (here’s the latest one) you really need to add some factual data to your post as everything has been […]

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The guide to indie game dev success

This is the post I’ll make once I know success. Well I’m writing it now so I’m a bit ahead of time here but it doesn’t matter. I’m pretty sure it’s the post I’ll write anyway. What is success? Let’s define it as “being able to pay for whatever expense you might have”. Nothing too […]

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FTL – A few tips to avoid rage quit

FTL is an odd game. Odd as I don’t usually enjoy such frustrating game but this one I can’t quit. Maybe it’s the theme. Maybe it’s the simplicity mixed with constant rewards. I’m now 60 hours in and I still have 2 ships (+ variants) to unlock so I’ll probably put another 10-15 hours before […]

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Stages of game development

Well mines anyway. The funny thing is that I’m still learning about them. #1 – The idea Well I guess it all starts there. People have ideas every day but for some reason few seems to actually try to do something to make them more than an idea. Lack of money, don’t know how, pessimism, […]

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