Posts tagged Look at me I’m giving advice
Golemizer: lessons learned, state of mind and the future
May 10th
The release of Dungeon of Loot brought some questions from players in Golemizer. Why am I spending so much time on other game projects and why I haven’t really been around Golemizer for quite some time. I decided to come clean about it and be honest about the situation here and here.
That’s surely not the [...]
Yet another “how to make it as [insert game related job]“
Apr 28th
The more I read those the more I’m telling myself I should stop reading that kind of thing. Here’s the latest one from Edge.
Not that reading about how others have done it is bad but it gets to a point where it’s just intoxicating. I must have read nearly a hundred of those articles and [...]
Learning to handle the “just 1 more feature” disease
Apr 12th
I have this disease that probably a lot of enthusiastic game developers also have, the “just 1 more feature”. At first it isn’t that bad and you’re even enjoying it but when you’re not careful about it and let it spread it can really get nasty.
I have the luxury of not having to wait for [...]
Dealing with the Good, Bad and Ugly as an indie MMO dev
Feb 1st
Usual disclaimer first. This is strictly based on my experience, what I saw when working on my MMO project, Golemizer. I’m not interested to go into complex theory as first I don’t have the background for that and second it will bore most of you and that’s not the point.
Remember, all I write is based [...]
10 things to consider before starting your own MMO project
Jan 29th
Here’s 10 things I’ve learned, knew or wish someone else would have told me before starting to work on Golemizer.
This list could be longer but it cover the basics to get you started. This is no magical recipe, just some useful tips.
I posted this on my MMORPG blog some months ago but I added some [...]