Posts tagged marketing

Indie game devs & YouTubers … same challenge

In the past two weeks I’ve sent many emails to YouTubers about Human Extinction Simulator. I’m still far from done and it’s worth mentioning that for now I mostly focused on YouTubers with a small audience. Why not go straight to the “big ones”? Simply that’s what everyone else is doing. While doing this I […]

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Greenlight stats, 4 months later

Exactly 4 months ago I was posting Human Extinction Simulator on Steam Greenlight. What does it looks like now? Well … The optimistic way to look at this is to say that the game gained 10% per month and that it should complete the process in 6 more months but the actual true way to […]

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The fight for 5 minutes or why we’re not done yet with Early Access, Kickstarter and others

It seems half the news I read these days are about games that can’t really tell us yet what features will be part of the final release. Sometimes it’s conditional to meeting some objective on a Kickstarter campaign and sometimes it’s because the devs just don’t know if their Early Access period will get enough […]

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Emailing the press and YouTubers properly (or at least trying)

In the last past week I’ve been sending quite some emails to the press and YouTubers about Human Extinction Simulator. It’s not easy to always get the answer you wish you had but here’s how I’ve been doing it so far. When sending these emails I try my best to follow the many things press […]

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You already know how to promote your indie games

And if you don’t then let me introduce you to a nice little tool from an obscure startup called Google … By now to pretend to post a useful article about “how to promote indie games” (here’s the latest one) you really need to add some factual data to your post as everything has been […]

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