Posts tagged money
There’s an interesting article in today’s La Presse about how Ubisoft came to Montreal. I read it on the paper version and can’t find it online but to make a long story short some lobbyist from here decided Ubisoft would come to Montreal, promised stuff the government wasn’t aware of ($25,000 per employee per year) [...]
Each time I make my case about Kickstarter I keep hearing the same thing: “But if people support the project from very well-known people they might discover and decide to support other smaller projects” …
The real trick to Kickstarter is first be widely known or be backed up by a big name and then it’s [...]
I don’t mean to piss on Double Fine’s parade but their incredible experience on Kickstarter in the last 24 hours doesn’t mean a whole lot to most of us. For most of us tomorrow will be the same.
Is you name on Wikipedia? Did you released a critically acclaimed game? Did you tape a video with Cookie [...]
It wasn’t anything fancy really but it would have been more than enough to get me to the release of Star Corsairs and even beyond. But today that simple plan died.
Oh dear, government stuff
In Canada when you lose your job you get employment insurance. The money you get is usually enough to keep living normally [...]
Well I guess I can’t really blame anyone here but I’m still pissed … It was just announced that the current version of Social Gold would be discontinued in May to be replaced by the new Google in-app payments. Of course Golemizer is using Social Gold …
Like I said I won’t blame people at Social [...]
In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game.
What’s interesting about Player.IO is how [...]