Posts tagged money

Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the Living (MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

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Partnership vs solo

Ever since the release of March of the Living, I’ve become really aware of what it takes for a game to be financially successful. I mean I always knew it wasn’t easy but MotL’s success helped to make this even clearer. The success of MotL is probably enough for me to not look for a […]

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Running an indie game business in a hit world

What if the key to being financially successful in independent game development was to release a small game, make some profit, increase your expenses a bit for the next title, make some bigger profits and repeat until you’ve reached a point where money is not an issue anymore? That’d be nice for sure and that’s […]

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Indie devs VS price

The price at which indie games should be sold is a recurrent topic and this time it’s brought back by Robert Boy, an indie game dev, on NeoGAF. His point is that indie games should be cheaper (go read the whole post, it’s really short).  As I posted before I don’t agree with this but […]

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Analyzing game development cost

Stats are fascinating. Specially when they’re coming from indie devs. Robotality, the studio who released the game Halfway, recently published their stats after one year here: http://robotality.com/blog/one-year-of-halfway/ The first thing that struck me when reading these stats is that after six months I made a higher net revenue than them which really don’t make any sense […]

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