Posts tagged money

Why I’m now looking for a day job

I’m guessing that I will be asked this question by employers I will be contacting soon so I figured that I might as well provide some answers here as well. I’m sure it might seem curious to many as to why someone making games full-time would ever want to go back to a day job […]

Share

Will we ever see less discounts on Steam?

No discount for the Autumn Sale You probably haven’t noticed but some games are not “participating” in the Autumn Sale. Games likes Rimworld, Planet Explorers, Xenonauts and probably many more I don’t know about (it’s hard enough to find specific games with discounts during a seasonal sale so finding those without discounts is even more difficult). […]

Share

Ubisoft wants to help indie devs, unless you’re a solo dev…

Ubisoft launched the Indie Series which is an annual competition for independent game development studios in Canada, offering funding, mentorship, and creative, marketing and financial tools. This includes $50,000 in funding. From what I see there doesn’t seem to have any strings attached for winning. It says the game will be distributed through the UPlay PC […]

Share

Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the Living (MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

Share

Partnership vs solo

Ever since the release of March of the Living, I’ve become really aware of what it takes for a game to be financially successful. I mean I always knew it wasn’t easy but MotL’s success helped to make this even clearer. The success of MotL is probably enough for me to not look for a […]

Share