Posts tagged money
Montreal: All your game studios are belong to us
Jul 14th
There’s an interesting article in today’s La Presse about how Ubisoft came to Montreal. I read it on the paper version and can’t find it online but to make a long story short some lobbyist from here decided Ubisoft would come to Montreal, promised stuff the government wasn’t aware of ($25,000 per employee per year) [...]
Let’s cut the crap about Kickstarter. Do you really like killing 10 rats?
May 5th
Each time I make my case about Kickstarter I keep hearing the same thing: “But if people support the project from very well-known people they might discover and decide to support other smaller projects” …
BULLSHIT!
The real trick to Kickstarter is first be widely known or be backed up by a big name and then it’s [...]
Tomorrow we will still be struggling indies
Feb 10th
I don’t mean to piss on Double Fine’s parade but their incredible experience on Kickstarter in the last 24 hours doesn’t mean a whole lot to most of us. For most of us tomorrow will be the same.
Is you name on Wikipedia? Did you released a critically acclaimed game? Did you tape a video with Cookie [...]
Startup money – My plan A just got killed
Jul 5th
It wasn’t anything fancy really but it would have been more than enough to get me to the release of Star Corsairs and even beyond. But today that simple plan died.
Oh dear, government stuff
In Canada when you lose your job you get employment insurance. The money you get is usually enough to keep living normally [...]
Thanks for ruining my day Social Gold
Mar 1st
Well I guess I can’t really blame anyone here but I’m still pissed … It was just announced that the current version of Social Gold would be discontinued in May to be replaced by the new Google in-app payments. Of course Golemizer is using Social Gold …
Like I said I won’t blame people at Social [...]
A look at Player.IO
Jan 10th
In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game.
What’s interesting about Player.IO is how [...]
A look at micro-transactions services for my next game
Jan 9th
There is no doubt in my mind that my next project (codename Spacewars) will have micro-transactions in it. It might be a Flash project but I (most likely) won’t rely on sponsorship to make money out of it and ads revenue would probably not be enough by itself.
Why no sponsorship? Well to start with it [...]
