Posts tagged money

Montreal: All your game studios are belong to us

There’s an interesting article in today’s La Presse about how Ubisoft came to Montreal. I read it on the paper version and can’t find it online but to make a long story short some lobbyist from here decided Ubisoft would come to Montreal, promised stuff the government wasn’t aware of ($25,000 per employee per year) [...]

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Let’s cut the crap about Kickstarter. Do you really like killing 10 rats?

Each time I make my case about Kickstarter I keep hearing the same thing: “But if people support the project from very well-known people they might discover and decide to support other smaller projects” …
BULLSHIT!
The real trick to Kickstarter is first be widely known or be backed up by a big name and then it’s [...]

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The indie games pricing challenge

I’m still months away from releasing my next still unnamed stealth game project but sometimes to free my mind of the latest bug I like to get a few steps ahead and take a glimpse of the many decisions I’ll have to make later. One of them is what will be the price of my [...]

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Tomorrow we will still be struggling indies

I don’t mean to piss on Double Fine’s parade but their incredible experience on Kickstarter in the last 24 hours doesn’t mean a whole lot to most of us. For most of us tomorrow will be the same.
Is you name on Wikipedia? Did you released a critically acclaimed game? Did you tape a video with Cookie [...]

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What an indie MMO dev should be careful about SWTOR

This is my answer to Beau Hindman article named What F2P and indie games can learn from SWTOR. To be fair to Beau maybe I shouldn’t call myself an indie MMO developer. Maybe I should say I’m some kind of Rambo MMO developer. He’s doing a great job to talk about indie and lesser know [...]

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A look on Star Corsairs launch – No more a full-time indie

Well to start with I went full-time indie because I lost my job in June and decided to use this opportunity to develop a new game. Was I really thinking that I could in just 5 months complete a new game and make a living out of it? I would lie if I’d say yes [...]

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Startup money – My plan A just got killed

It wasn’t anything fancy really but it would have been more than enough to get me to the release of Star Corsairs and even beyond. But today that simple plan died.
Oh dear, government stuff
In Canada when you lose your job you get employment insurance. The money you get is usually enough to keep living normally [...]

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Thanks for ruining my day Social Gold

Well I guess I can’t really blame anyone here but I’m still pissed … It was just announced that the current version of Social Gold would be discontinued in May to be replaced by the new Google in-app payments. Of course Golemizer is using Social Gold …
Like I said I won’t blame people at Social [...]

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A look at Player.IO

In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game.
What’s interesting about Player.IO is how [...]

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A look at micro-transactions services for my next game

There is no doubt in my mind that my next project (codename Spacewars) will have micro-transactions in it. It might be a Flash project but I (most likely) won’t rely on sponsorship to make money out of it and ads revenue would probably not be enough by itself.
Why no sponsorship? Well to start with it [...]

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