Posts tagged motivation

There is no such thing as “indie marketing”

Games are everything. I’ve read all the “books” and applied it all, forget about it. If you don’t have the right game then you are wasting your time with “marketing” unless … All I see are indies that are there for some years now and have a nice following that can sustain them. All I […]

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35 and not quite where I’d want to be

This weekend I turned 35 … and no I’m not quite where I wish I’d be if I’m honest. For some reason, I thought that by the time I’d turned 35 I’d be self-employed, working on games full-time. Not rich but making enough money to not have to do anything else. Because I’ve released so […]

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Art and passion VS business and profits … Why not both!

The word “indie” evokes plenty of different things to different people but more specifically to many game devs it means something like “a creative/artistic process/passion as an end in itself”. Making money with their games is not an objective but maybe just a bonus or maybe it’s some kind of objective but they are still […]

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Indie nail biting stuff – Sending first beta preview to the press

Well for some I’m guessing it’s a walk in the park but for me it’s terrifying. Exciting sure but still terrifying.¬†When the best you have done so far is making a bit over $1k with a match-3 game you are filled with doubts even for a project you highly believe in. This week was my […]

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Indie dev fatigue

I have no idea if it’s common but I find the part where your game is feature complete but still not ready for release is the most “difficult” time to be motivated. That and add busy days at work + summer. It’s frustrating as I can see the game, it’s all there but I also […]

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