Posts tagged motivation

2016 is coming … A look back and forward

2015 was exciting and a bit crazy near the end. You can check my 2014 post here:¬†http://www.over00.com/index.php/archives/2677 Human Extinction Simulator was released I had great hopes for HES. Well, modest hopes I should say but looking back it was maybe a bit too much to ask of it. In 2014 I was hoping to sell […]

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Why I turned down a job offer from Ubisoft

On October 6th, seven days after losing my job, I was in contact with a Ubisoft recruiter after being referred by an ex-coworker. Ten days later I was receiving a job offer from Ubisoft meaning that I could have been unemployed for a total of only two weeks. I turned down the offer for which […]

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Rate of success VS the part-time game devs

Daniel Cook posted an interesting article on his blog about Minimum Sustainable Success and it’s another reminder of how tricky it can be to achieve as a part-time game dev. Just working on a project dear to you and doing your best is not a guarantee of success. You can’t predict success or how successful […]

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How to kick start creativity

Ever since I released Human Extinction Simulator two months ago I’ve been feeling a big void in my life. The most obvious example is about my schedule because it was automatic that each day during the week I’d sit in front of the computer at 7 PM and test a mission, fix some bugs until […]

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Building an audience as an unknown indie game dev

I’m constantly baffled by how many indie devs posting games on Greenlight are not doing anything to build their audience outside of Steam. It’s not like there’s a lack of “you should do this or that” posts addressed to indies out there. Yet, many of them help propagating the “I just need to get on […]

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