Posts tagged motivation

Rate of success VS the part-time game devs

Daniel Cook posted an interesting article on his blog about Minimum Sustainable Success and it’s another reminder of how tricky it can be to achieve as a part-time game dev. Just working on a project dear to you and doing your best is not a guarantee of success. You can’t predict success or how successful […]

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How to kick start creativity

Ever since I released Human Extinction Simulator two months ago I’ve been feeling a big void in my life. The most obvious example is about my schedule because it was automatic that each day during the week I’d sit in front of the computer at 7 PM and test a mission, fix some bugs until […]

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Building an audience as an unknown indie game dev

I’m constantly baffled by how many indie devs posting games on Greenlight are not doing anything to build their audience outside of Steam. It’s not like there’s a lack of “you should do this or that” posts addressed to indies out there. Yet, many of them help propagating the “I just need to get on […]

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Managing your indie #gamedev expectations and setting an objective

A tough thing to ask indies is that they see their journey in game development as a marathon when what we keep seeing day after day are sprinters occupying 90% of the press space. It can be difficult but that’s the only way to be able to continue working when things don’t quite go the […]

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There is no such thing as “indie marketing”

Games are everything. I’ve read all the “books” and applied it all, forget about it. If you don’t have the right game then you are wasting your time with “marketing” unless … All I see are indies that are there for some years now and have a nice following that can sustain them. All I […]

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