Here’s the first entry of what I hope will give you an interesting peek behind the curtain of the development of Bret Airborne. I’ll do my best to cover as many aspects as possible but feel free to send me suggestions if you’re curious about a particular point.
This first post will look at the tech [...]
It would have been nice to read that kind of blog post 4 years ago when I started to work on Golemizer. Maybe someone will find this blog post useful or something.
AS3 – Flash 10