Posts tagged Prototype

Cold approaching artists

I’ve been making various games for some time now but I only released 2 “PC games” so I’m still puzzled about the proper or I should say ideal order of the steps that will get me to release. Things like how far should I go before I bother to add what will be the final […]

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Project #14 – All 3D now and smarter enemies

First the instructions Download here http://www.machine22.com/project14/project14_v5.zip or here https://drive.google.com/file/d/0B379Jk_ltRnsVU9McUJ4eko0VWs/view?usp=sharing Unzip and launch (fullscreen might still be problematic so make sure to select window mode in the launch screen) Press ESCAPE to quit Press ENTER to restart Left-click on the ground to set a new waypoint for the character to reach before resuming it’s automatic path Left-click on an […]

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Project #14 new prototype – Starting to look like a game

First the instructions and then some more thoughts after. Download here http://www.machine22.com/project14/project14_v4.zip or here https://drive.google.com/file/d/0B379Jk_ltRnscEFfMXgtdU1ySms/view?usp=sharing Unzip and launch in window mode (might have issues in full screen). The goal is to reach the end of the level. Your character already has a path she will follow automatically. Click on the ground to set a new waypoint for the […]

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Overwhelmed by Unity’s Asset Store

I’m new to Unity but I have many years of experience in programming so my first instinct when working with Unity is to always try to figure out how to do the things I want to do on my own. Since Unity is so easy to learn I had relatively good results so far with […]

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Project #14 – Dual targeting, new prototype

Again this prototype has a different control scheme than the last two. While the “time only pass when you move” thing was cool at first, it didn’t carry enough the feeling I’m looking for. There’s one cool thing I added though and it’s dual targeting. I’m not sure if there’s a game out there that […]

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