Posts tagged Prototype

Overwhelmed by Unity’s Asset Store

I’m new to Unity but I have many years of experience in programming so my first instinct when working with Unity is to always try to figure out how to do the things I want to do on my own. Since Unity is so easy to learn I had relatively good results so far with […]

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Project #14 – Dual targeting, new prototype

Again this prototype has a different control scheme than the last two. While the “time only pass when you move” thing was cool at first, it didn’t carry enough the feeling I’m looking for. There’s one cool thing I added though and it’s dual targeting. I’m not sure if there’s a game out there that […]

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Project #14 – New prototype

It’s been a bit over a month since I posted about what might become my next game, Project #14, and it’s because I’m struggling a lot to find the right feel to it. I have that idea of a shooter in which your character can do a bit more than following WASD + mouse commands […]

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Prototype : Top-down action with pause action planning

I really need to figure a better description if this is to become my 14th game project but the point is it’s an action game which you can pause and plan actions that will execute themselves once you unpause the game. You can play part of it like a simple top-down action game but I […]

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Mod this prototype!

One thing I’m always struggling with is how to make sure I store the content of my games in a way I can make sure it will be easy to change it later (even when it’s procedurally generated). I usually find a quick way that doesn’t look too bad for early testing and next thing […]

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