Posts tagged Spacewars

Reducing the file size of your Flash games

We are in the NOW age so when it comes to Flash games the size of your SWF file is something to be concerned about. It might be less true if players are expecting to get to a huge game (like an MMO for example) but I won’t bother with this here and just skip […]

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You can only change your plan if you have a plan

And yes I have one. It’s to release a small game to hopefully get more resources to build a bigger one. If I do my job the right way I believe that can happen based on recent news about Mad Scientist Defense that you should be able to play soon after “waiting” 4 months for […]

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Going in space with both feet on the ground

No I haven’t gone in vacation on Mars or something. I’m still around just a bit focused. I figured that if I’m to “pay” for the development of Spacewars that I might as well try to not waste money. Read here that I’m taking more and more days off from my day job to dedicate […]

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A look at Player.IO

In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game. What’s interesting about Player.IO is […]

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A look at micro-transactions services for my next game

There is no doubt in my mind that my next project (codename Spacewars) will have micro-transactions in it. It might be a Flash project but I (most likely) won’t rely on sponsorship to make money out of it and ads revenue would probably not be enough by itself. Why no sponsorship? Well to start with […]

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