Posts tagged Spacewars
A look at Player.IO
Jan 10th
In my previous post about the search for a micro-transactions service I was reminded about Player.IO. It simply slipped my mind as I remember checking their services some months ago. Anyway so let’s take a look at this and see if Player.IO could be a solution for my next game.
What’s interesting about Player.IO is how [...]
A look at micro-transactions services for my next game
Jan 9th
There is no doubt in my mind that my next project (codename Spacewars) will have micro-transactions in it. It might be a Flash project but I (most likely) won’t rely on sponsorship to make money out of it and ads revenue would probably not be enough by itself.
Why no sponsorship? Well to start with it [...]
Spacewars 0.0.3 : Your first mission!
Jan 7th
Hold on and read the following before jumping into action.
Again at first click on “Sector Alpha” which is currently the only mission available.
Build your ship and make sure to have enough engines so your ship can be maneuvered easily. Adding some turrets might also be nice …
This time shields matter. Click on “Shields” at the [...]
Spacewars version 0.02: Zoom zoom
Jan 5th
Make sure to read the following list to know about the currently hidden commands. Click here to play version 0.02.
There’s a new mission screen. Just click on “Sector Alpha” to start building a ship.
Again make sure your ship has enough engines. Reactors and shields are not important for now.
Click “Assemble” (lower-right) to start the mission.
Press [...]
