Posts tagged March of the Living

The good and bad of the new recently updated section on Steam

For some reason I didn’t noticed the big change to the “recently updated” section on Steam with the latest discovery update. It fixed a problem while taking away from devs an interesting tool to increase exposure of games. Better communication with players When the DLC The Three of Us for March of the Living was […]

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First anniversary of being a full-time indie game dev

A year ago I was losing my day job and didn’t know what would be next for me. I’ve been fortunate enough to have another indie dev to bet on me and because of this I can now say that I’ve been a full-time indie game dev for a year now! Saying no to Ubisoft […]

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Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the Living (MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

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Finishing before the deadline and under budget

First thing first, if you haven’t read yet the article my publisher, Neil Yates from Creaky Corpse, wrote about his transition from indie dev to publisher you should go read it right now: http://gamasutra.com/blogs/NeilYates/20160428/271515/The_transition_from_indie_developer_to_publisher.php It’s not quite a full postmortem on March of the Living but a detailed piece explaining how the game came to reality. […]

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March of the Living now on Steam Greenlight

It’s an important step toward the release of the game and even though I already have 2 other games on Steam it’s still a process this new game has to complete. You can vote for the game by clicking on the widget below. Official website and teaser The official has also been released (http://www.marchofthelivinggame.com/) and […]

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