Bug story: A frigate hijacking the game

Bugs are frustrating but they can also be fascinating. Here’s one I just fixed and is interesting to study. Bug description After a group of 2 fighters controlled by the AI attack a transport, the frigate set to play right after would activate its engines, move and then stall the game while its engines are […]

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That scary feeling when you hear about a game for the first time

I just found out that there was a game named The Marvellous Miss Take and it’s scary. The game came out on November 20th and I never heard about it before seeing the big ad on RPS. It’s scary as this looks like a nice and interesting game, the devs seem to have some budget (that […]

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The various types of game trailers

I already know that one of the negative point I’ll write in the post-mortem of Human Extinction Simulator will be about its trailer. It’s a mix of not being great at this (I do hope I’m getting better with time but eh …), having my computer crash every 20 minutes when I’m trying to build it, […]

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How Not To Get Your Game Reviewed – The other side

So once again we are blessed with advice from the Internet in this article titled “How Not To Get Your Game Reviewed“. I’m not saying there’s not something good to get out of this but as always be careful when reading these “advice”. #10 –  I see plenty of Kickstarter getting covered and often what […]

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Managing your indie #gamedev expectations and setting an objective

A tough thing to ask indies is that they see their journey in game development as a marathon when what we keep seeing day after day are sprinters occupying 90% of the press space. It can be difficult but that’s the only way to be able to continue working when things don’t quite go the […]

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