Steam Dev Days would be a waste of my time

Yeah, yeah, yeah, I know. Get out there, meet people, make new friends, expand your network, etc. Here’s the thing though. Not everyone fits in this setup. If I would go I’d probably end up talking to the same people I talk to online, waste time hearing about VR while I don’t care about it […]

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Why games are announced long before release and then get delayed

So apparently No Man’s Sky is delayed and some people need to use medication to get over this news… To be fair I haven’t really seen these people and it seems it’s more an angle the press is using to spread the story than anything else. Pretend there’s some outrage about news that might relatively […]

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Dazed and confused – The search for my next game

With March of the Living having done well, I am now living the dream of being paid to think about game development all day long. It’s pretty cool. There’s one small problem though, I have no idea what game I will work on next. Sure, I won’t make anyone cry over this but if you’re […]

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Isolation as an indie game dev

I never needed much people around me. In fact, too much social stimulation often gets me uncomfortable. Yes I’m an introvert but as a friend of mine said to me “being an introvert doesn’t mean you don’t like social interaction.  Just that it can be tiring”. When I had my previous day job I slowly […]

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Finishing before the deadline and under budget

First thing first, if you haven’t read yet the article my publisher, Neil Yates from Creaky Corpse, wrote about his transition from indie dev to publisher you should go read it right now: http://gamasutra.com/blogs/NeilYates/20160428/271515/The_transition_from_indie_developer_to_publisher.php It’s not quite a full postmortem on March of the Living but a detailed piece explaining how the game came to reality. […]

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