The results of a weeklong deal on Steam

Human Extinction Simulator was released on January 21st and isn’t exactly a bestseller on Steam. Reviews are good but scarce and like many other indie games most people simply don’t know it exists. Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can […]

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How to kick start creativity

Ever since I released Human Extinction Simulator two months ago I’ve been feeling a big void in my life. The most obvious example is about my schedule because it was automatic that each day during the week I’d sit in front of the computer at 7 PM and test a mission, fix some bugs until […]

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PC is dead. Long live Steam!

This is a weird thing but one I keep seeing more and more. People don’t say they will release a PC version, instead they say they will release the game on Steam. Steam is now considered the whole PC platform and to some extent Mac and Linux as well. I’m not complaining about Steam, in […]

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The problems of Magic and how Hearthstone fixed them

It’s been announced that Magic will finally go F2P with a model that seems similar to Hearthstone. I’m just surprised that it took them so long to make the move and that they let Blizzard get ahead of them in the matter. In another life, I used to play a lot of Magic: The Gathering Online. I […]

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Postmortem: Human Extinction Simulator

On January 21st I released my latest game Human Extinction Simulator. This postmortem is not meant as a question looking for answers and even less as an answer to questions other indie devs might have. This is simply a slice of life and should only be considered as such. Background I’ve been working on various games […]

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