What made No Man’s Sky hype exactly?

I haven’t played No Man’s Sky and don’t exactly plan to. Not because of the negativity surrounding this game right now but because I simply never got on its hype train and kinda figured that actually playing the game might not be that fun after all. The hype surrounding this game was so big and […]

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Steamspy makes me uncomfortable but what can you do…

I’d be lying if I’d say I don’t check Steamspy on a regular basis. As a dev, I’m curious to see how other games are performing to get a sense of what is doing well and what isn’t. In fact, for my next project I used Steamspy to analyze games of the same genre to […]

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The difficulty of reaching players when you didn’t release a “hit”

Last week, a DLC for March of the Living was released: The Three of Us. You can check it here: http://store.steampowered.com/app/502560/ I also invite you to check this post from the person who wrote this DLC, Brian “Psychochild” Green: http://psychochild.org/?p=1421 While March of the Living (MotL) did well, it doesn’t qualify as a “hit”. This means that […]

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Tips you were never given about being indie

These are not tips to make that big hit you might be after, you’re on your own for this. Live in a country where the dollar is worth less than the US dollar As weird at it is, a considerable part of the success I’m enjoying right now is due to the fact that I […]

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Unexpected anxiety following a moderate success

Last April, I released my first financially successful game allowing me to be a full-time indie dev, March of the Living (MotL). My story isn’t one of overnight success but one of 9 years and 14 released games in the making. It’s the kind of story you probably won’t read in the press because it’s lacking […]

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