Defining the uniqueness of your game in a few words

I recently came across a contact form asking to give three reasons why people should pay attention or check your game. It seems like a pretty easy question to answer and no dev should have any trouble to give at least three reasons … But I found that finding the right words to communicate something […]

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A “true” indie story

Warning: If you have a tendency to take everything seriously and are unable to go beyond the first degree of anything you might not want to read what follows. If you can handle it, well just stick until the end. Stories to tell Yesterday the following tweet appeared about 50 times on my Twitter feed […]

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The unglamourous life of a part-time indie

So Dave, what’s happening with you? Well, I still work at the same place I’ve been working for the past 12 years but only 4 days a week. Oh?! What are you doing on Fridays then? Vacations? Nah actually I’m working on my game projects on Fridays. And in the evening all other days and […]

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Indie nail biting stuff – Sending first beta preview to the press

Well for some I’m guessing it’s a walk in the park but for me it’s terrifying. Exciting sure but still terrifying.¬†When the best you have done so far is making a bit over $1k with a match-3 game you are filled with doubts even for a project you highly believe in. This week was my […]

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A look at the AI in Human Extinction Simulator

You can have all the bell and whistles you want, for a strategy game if the AI doesn’t provide a challenge then it’s no good … well, I’m guessing at least … Coding the AI for Human Extinction Simulator was a challenge as it has nothing in common with what I’ve done previously. There’s no […]

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