Simple tips all indie devs can use

No you won’t find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Even if I thought I knew these things I wouldn’t even bother posting them as chances are I’d only be fooling myself thinking I’m right. There […]

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March of the Living now on Steam Greenlight

It’s an important step toward the release of the game and even though I already have 2 other games on Steam it’s still a process this new game has to complete. You can vote for the game by clicking on the widget below. Official website and teaser The official has also been released (http://www.marchofthelivinggame.com/) and […]

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How to feel better about your imposter syndrome

There’s an article on Polygon in ¬†which some game developers are talking about this imposter syndrome they are feeling. I’m guessing that you need to have met success of a particular scale to start feeling that way as it’s really not something I can relate to and even have a hard time understanding. My best […]

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Announcing March of the Living

  This is the game (downloadable PC / Mac release that will be sold on Steam, Humble Store and the like) I have been busy working on for the past few months and I’m now happy to share some details about it. This a joint production between Machine 22 (me) and Creaky Corpse, acting as […]

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2016 is coming … A look back and forward

2015 was exciting and a bit crazy near the end. You can check my 2014 post here:¬†http://www.over00.com/index.php/archives/2677 Human Extinction Simulator was released I had great hopes for HES. Well, modest hopes I should say but looking back it was maybe a bit too much to ask of it. In 2014 I was hoping to sell […]

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