Don’t quit your day job? Here’s why I haven’t…
On September 14th Golemizer will be 2 years old. I was wondering which way I could highlight this anniversary so here’s a look at how it did on the financial level. I won’t go into much details about the why it did good or bad as I’ve already touched these on my blog (and still do from time to time). Here I just want to share some raw data.
Two years for an indie MMO ain’t bad but is it a financial success? Well it’s not what I would call a total failure (the game is still online and still under my control after all) but it never became a full-time job.
For those who don’t know the full story just let me give you a quick overview. In 2007 I decided I would build a browser-based MMO even though I had no idea how to do it and no real game development experience (beside two small experiments). What should have become some wasted space on the web became a game and was released in 2008.
Even though the game was released on September 14th 2008 I only implemented the current microtransactions system in April 2009. If you’re wondering why I waited so long well just refer to the previous paragraph where I’m saying I had no real game development experience. And if you’re wondering why I implemented a microtransactions system well ads and donation buttons don’t work for everyone.
Note that the following numbers are excluding some data from “partners” (that should in theory get potential players to Golemizer but eh …) but that wouldn’t change much anyway.
Golemizer’s revenue
2009
April $192.80
May $152.82
June $94.27
July $186.56
August $295.19
September $351.17
October $206.38
November $357.98
December $148.46
2010
January $321.70
February $320.04
March $437.95
April $151.91
May $103.69
June $323.75
July $382.78
These are sadly not net incomes. Maintaining both servers required to run the game (1 dedicated machine for the game and a cheap VPS for forums, wiki, website) cost $241 each month.
16 months revenue
$4027.45
16 months expenses
$3856.00
Total profit
$171.45
Most of this profit was then reinvested back in the game for new pixel art so there’s not much left in my pockets … still it’s not a loss … if I leave out the initial investment before the microtransactions system.
Initial investment
When I started to work on Golemizer I’ve been careful to not throw a huge amount of money in it because I had no real idea of what I was getting into, I had no experience and I’m cheap. You can argue that being that careful can be one of the reason (among many others) why the game didn’t do that well but all I know is that today I still have a house, a car, a dog, can afford wine each week and that my ambitions never caused any uneasy financial discussion with my wife.
Back then the game server was a cheaper machine bringing down monthly expenses for servers at $150.
While most graphics are from free graphic libraries I still had to get some custom work done to get everything I needed without any fear of going into legal troubles (you know just in case this thing was to become big). So just to get the game started I spent $1,225 on custom pixel art.
So the total initial investment before seeing any real income (there was some money from ads and donations but not much to talk about) was $2,125.
Total expenses after 22 months
$5,981
Loss after 22 months
$1,953.55
So success or failure?
Well obviously I have yet to make any money with Golemizer but I still think that it’s not that bad considering the point from where I started and that working on Golemizer brought me invaluable experience on many levels (programming, community management, gaming press, game design, “partners”, …). The fact that I didn’t lose my shirt in the process is also to be considered.
Of course I was hoping Golemizer would do better as it was a lot of work, a lot of crazy hours while keeping a day job but to be able to say that I worked on such project is still worth something for me. One thing is sure is that new opportunities are now available to me and I’m surely not done with game development!
Bonus data! How do players spend their money?
The average number of days before a player starts spending money in Golemizer is 32 days. The longer a player has been playing the game the most likely he is to buy something from the in-game store.
Breakdown of Altus Coins packages sold (currency for the in-game store):
$50 : 14%
$20 : 32%
$10 : 19%
$5 : 16%
$2 : 17%
Here are the sales for all items available through the in-game store since it was released in April 2009. Feel free to analyze this data anyway you want! Not sure what an item is about? Why not take a closer look by checking out Golemizer!
184 Exotic Rug
139 Exotic Plant 1
136 Inventory expansion +60
135 NPC Skin Tools (to change appearance of merchants and quest NPCs)
124 Bedside-Manner Inventory expansion (golem powerup)
118 6000 Time Points
77 Piano (small)
72 Victorian Rug
72 Military Uniform – Blue
65 Inventory Expansion +30
50 Giant Pumpkin
48 Market Stand
47 Clothing quality upgrade kit
35 Frequency Analyzer
35 Military Uniform – Red
33 Golem Remote Station
32 Observatory Skin
25 Inventory expansion +10
25 City Blueprint
23 Max Time Points Upgrade – Gold
22 Military Uniform – Yellow
22 Masked Trench Coat – EB
22 Island
20 3000 Time Points
17 Max Time Points Upgrade – Silver
16 500 Time Points
15 200 Time Points
15 Victorian House 1 Skin
13 1500 Time Points
13 Exp. Points Bedside-Manner
13 Mad Manor Skin – Black
12 Haunted Victorian House Skin
11 Max Time Points Upgrade – Copper
10 Military hat 1 – EB
10 Military red coat 1 – EB
9 Victorian House 2 Skin
6 Lighthouse Skin
6 Mad Manor Skin – Green
6 Electron Stamper Upgrade +100
5 Shipyard Skin
2 Mad Manor Skin – Pink
2 Mad Manor Skin – Purple
Exotic Plant 1 139
Inventory expansion +60 136
NPC Skin Tools 135
Bedside-Manner Inv. Exp. 124
6000 Time Points 118
Piano (small) 77
Victorian Rug 72
Military Uniform – Blue 72
Inventory Expansion +30 65
Giant Pumpkin 50
Market Stand 48
Clothing quality upgrade kit 47
Frequency Analyzer 35
Military Uniform – Red 35
Golem Remote Station 33
Observatory Skin 32
Inventory expansion +10 25
City Blueprint 25
Max Time Points Upgrade – Gold 23
Military Uniform – Yellow 22
Masked Trench Coat – EB 22
Island 22
3000 Time Points 20
Max Time Points Upgrade – Silver 17
500 Time Points 16
200 Time Points 15
Victorian House 1 Skin 15
1500 Time Points 13
Exp. Points Bedside-Manner 13
Mad Manor Skin – Black 13
Haunted Victorian House Skin 12
Max Time Points Upgrade – Copper 11
Military hat 1 – EB 10
Military red coat 1 – EB 10
Victorian House 2 Skin 9
Lighthouse Skin 6
Mad Manor Skin – Green 6
Electron Stamper Upgrade +100 6
Shipyard Skin 5
Mad Manor Skin – Pink 2
Mad Manor Skin – Purple 2

about 2 years ago
only 22 islands???? are they crazy!….back to the topic, most games don’t make cash starting out and even if they do they crash and burn 2-3 years out in the water. WoW the gold standard was thinking of going to ftp this could be nothing but most games do this to keep their heads above water. You see all these adds in the side of your browser all the time talking about games but those games wont even last a year most of the time. Golemizer might not be the success you were looking for but it’s still over all a success even financially if you look at other games.
(Quote)
about 2 years ago
It’s quite neat to see bedside manner inventory expansions being quite popular. Might want to make more of those golems.
Anyway, I suggest decreasing the price for skins, nobody will really want to pay around five dollars just for that, in my opinion.
(Quote)
about 2 years ago
I can’t remember the price of the skins, but yes I know some were just not cheap enough.
Mad Manor skin: I’m one of the rare proud owner of those!
(Quote)
about 2 years ago
Hey, you’ve made *some* money which puts you ahead of many many indie devs out there. Nicely done so far!
(Quote)
about 2 years ago
I’ve had the unique pleasure of helping Dave out with the game and some other projects.
The thing I remind Dave about is that this project has given him experience. While Meridian 59 was profitable, it cost me heavily in personal finances; so, I’d joke that I was spending money to get experience, which goes against old D&D rules.
But, sometimes you just have to create. I really respect Dave for leaping into this without necessarily knowing what he was getting into. I think part of the reason he got as far as he did was because nobody was telling him, “No, you cannot do this!” I know I certainly would have warned him away from doing it, but he persevered and accomplished something impressive.
Another way to look at this is as a hobby. So, he spent about $1000/year on doing something he is passionate about. Hell, buy 2 $50 per month and you’ve spent more than that. So, is he really crazy? I don’t think so. Well, any more than your average game developer already is.
(Quote)
about 2 years ago
Well sir, I must say that golemizer is inspiring. I’ve really never found a game with such a great community and concept and certainly not one with it’s concept applied so well.
Throughout its history, it may not have been a “financial success”.
But as I’m sure you know, it’s not 100% about the profit that a game makes. I’m believe many other avid players of the game would agree, golemizer makes my day. Pretty much every day.
I thank-you quite garfumptiously (my apologies for not using a real word) for continuing to run this game. I love the idea of players creating the entire game around them and without this game, I think the entire concept of a multiplayer sandbox game of this scale would be wiped out.
I find that the whole backstory of you and golemizer is incredible, as a young aspiring programmer/game designer.
I have spent 6 or 7 years with limited access to information trying to learn how to make games and program. I one day would love to attempt an MMO and seeing that you could make one such as this with the circumstances that you’ve stated just amazes me and gives me yet more hope of achieving my own goals one day.
Thank-you sir for running this even though it’s not as popular as it deserves to be.
–Gerbil-Saurus Rex
(Quote)
about 2 years ago
Thanks Gerbil-Saurus Rex
That’s because of of comments like these that Golemizer is still a success to me. Not a financial one but still one I’m very proud of.
(Quote)
about 2 years ago
I know you would of loved to see this game jump up a lot faster then it is, but one thing ive noticed is that the faster they jump the faster they fall.
I think that at the pace its going is very good, and before you know it you will see some good profits.
As they say all good things worth having develop with time.
(Quote)
about 2 years ago
Have you considered advertising? If you spent the profit from one month (eg. July, $140) on ads, you could grow your site enormously. Then you’d find out how that impacts you – if the profit grows faster than the amount you spend on ads, great. If not, it’s just a month’s profit, no real loss.
(Quote)
about 10 months ago
The Italian fling has afterwards been unnatural to http://www.2012christianlouboutinoutletsale.com deny that accountability – a provision estimated to be amid the trendiest investments form year.christian louboutin Sandals, Despite that the take note of was pushed turn tail from and then sold its 25.5% Christian louboutin emigrate to husband LVMH for 295 million ($265 million). Ladies could not decline to accept such small part. These sneakers leave be direct in the christian louboutin bargain-priced plenteousness immediately
Prada had designed a $2 billion gateway community donation in requital for us to do make people abide so blustery,each group0714sm ever, Christian Louboutinwill for fulfilled benefit of their advantages to titivate shoes.
Finally, we certain you do),christian louboutin pumps online, you’ve seen a largeness of stars frustrating these sneakers.
If you yield to up on rage and try to impersonate the arrangement of http://www.2012christianlouboutinoutletsale.com . Pharrell Williams,take Louboutins online, Swizz Beatz, and Kanye West (still he wore the Rollerball Studded Loafers), are just a only one celebs we’ve seen rocking these rotten boys.
(Quote)